Vit to Acid conversion on Balegor's Crusher

Hi all,
Been drooling over Balegor’s Crusher for my fresh Witch Hunter–the stats on it are pretty insane for a weapon easily available so early in the game.

Quite puzzled by “100% Vitality Damage converted to Acid Damage to Ring of Steel”: ring of steel has no native vitality damage to it, and the only item that specifically adds Vit to it is another weapon (which naturally can’t be combined with the Crusher). I suppose it means that miscellaneous sources of flat vitality damage will get converted for this particular skill, but this still seems a bit random. Do you know if there’s some specific source of flat Vit damage on an item, a skill, or a devotion that the developers may have in mind here? (or–and this is rather a stretch–can this be a “typo” for “bleeding damage converted to poison” that would actually make sense with Ring of Steel/Circle of Slaugther)?

Thanks!

I don’t think it’s a typo. Bleeding cannot be converted / there’s no such conversion in-game.
It’s for the Vit damage from Second Rite for example.
Happened together with Occultist buffs so it doesn’t feel random in this context.

Cool–I think I’ll be going for it, so I’ll have a chance to find out if the conversion does much for me. A pretty fabulous weapon either way.

Thanks for the reply!

If you like this weapon, then let me give you some tip - also use the skill from this component and have high casting speed: Seal of Shadows (it hits twice per cast btw)

Thanks @tqFan for this tip. Was looking to make a biting blades build and got some very nice rolled Balegor’s so that seems a great. Finally time for a Dervish (although weapon fits better for a WH)

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Some conversions might seems random at first, like a conversion modifier to a skill that has none of the damage of the conversion mod in its base stats, but the fun part (to me at least but i’m gonna assume others as well) is figuring out why that modifier is even there.

Edit: Now i wanna try a Seal of Shadows build with this weapon.

Let’s see where we both get :grinning:

FYI this is where I got, digged up a WH I wasn’t using anymore

Advice if offcourse welcome. Wanted to get nearly enough CS while gaining enough HP (which is a chore with WH). MI’s might/probably can be improved but used what I got in my vault.

Second Rite:
Why not putting points there? Vitality to acid conversion is the title, after all.

i think it’s kinda funny you don’t take flat RR i devos, then settling for 18RR on non acid gloves modifier - but taking 10 RR on helm via annoying pox cast :sweat_smile:
kinda feels like could have just taken plaguebear prefix or devo, changed helm/gloves etc
maybe even gotten some chaos conversion in there to benefit from Abom more than just the regen :thinking:

does Vit fat damage from Second Rite converted by the skill modifier?? i thought only global convert can do it. Does the skill modifier only convert the skill base note(RoS) and modifiers note(CoS)?? Please help me, so confuse

The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on Modifiers or Transmuter > Global Conversion on Equipment and Buffs > % damage on Equipment, Auras and Passives

ofc it gets converted if it’s there
there is no rule stating only global conversion can convert buffs; global conversion just means it converts anything/everything regardless of source (assuming no prior/conflicting conversion ofc)

in this case it means second rite would only be converted “on ring of steel hits” and no other, since it’s direct conversion “only to ring of steel”
if the vitality conversion was global it means it would convert second rite applied vit dmg on ABB, biting blades, devo procs with WD etc “all other attacks where second rite applies vit dmg too”(weapon dmg)

Totally right

I don’t have a plaguebearer in inventory unfortunately - but thanks for the tip, with some minor farming this should be able. Actually TBH I forgot this prefix gives flat RR. Reason I went with the gloves is that I couldn’t find a devo map that allowed me to take full abom (‘right’ node is indeed for HP regen, it was one of the goals to pump this). What would you suggest for the helmet? I went for 2piece venomblade for additional dmg as well.

Please edit the devo’s/items as you think should be better, always open for more feedback which is very much appreciated :slight_smile:

idono, just a quick item swap with nothing specific considered Witch Hunter, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator
*i wouldn’t really “plan” on using the ravager help for RR, just like i wouldn’t use pox before :sweat_smile: so it’s just a stat dump

without chaos conversion i’d probably redo devos and accept the less regen, but getting ex Manticore instead, seems like dmg on balegor is going to be relatively limited so want “more”/all it can squeeze out :thinking: Witch Hunter, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator
idono, probably still silly

Thanks for your tips and advice!

What I also forgot initially (haven’t tested my build yet, just theorycraft) is that ABB wasnt bound yet to my toolbar and I only play with 5 ‘active’ keyboard skills (blade barrier is not considered active) so indeed dropping pox was mandatory. Then the ‘need’ of venomblade helm became irrelevant.

I’m gonna try out the build later today, if it sucks, well then I tried :blush:

*don’t take it as advice :sweat_smile:
just quick doodling with very little actual optimization thought behind it, i have no expectations of either being “better” in such sense, just more cursory glance base “try X” approach - and from what i’ve heard i shouldn’t have great expectations from Balegor in general, so “hastily considered base changes applied in 5seconds” might not alter that either :woozy_face: