Vitality Phantasmal Blades and Demonslayer Set (Witch Hunter)

I would like to talk about vitality based PB (Phantasmal Blades) and how I think it currently doesn’t meet my expectations on a solid skill despite having a dedicated set, the Demonslayer set, based around it. Keep in mind this is based on my own experiences and is a subjective opinion sprouted by comparing to top tier builds.

First of all I’d like to clarify that I had no trouble completing Ultimate, although I did earn myself quite a few deaths in the process. Most of them were related to carelessness and bad resistance decisions (Gruelsome harvest hurts with -23% aether res). This build is capable of easily completing Ultimate even without BiS gear, however it is by far not as efficient as other builds could be and seems to not have much gear support.

The first and most glaring problem I ran into when contemplating any PB build, no matter the primary damage type: A lot of power is locked behind the final point of PB. At 26/16, another blade for a total of 6 is added, increasing the flat damage by 20% and the weapon damage by 36%. However it is impossible to attain 26/16 without major sacrifices, unless using a +3 or +5 BoM (Badge of Mastery).

Looking at the Demonslayer set for vitality PB, you are locked out of chosing Korvoran Chestguard for +3 PB, since the 3 set bonus of Demonslayer with +5% OA, the conversion, the major OA and -15% cunning requirement on the Demonslayer chest piece is far more attractive than what the Korvoran Chestguard gives.
Since the Demonslayer’s Hat does not give +1 NB (Nightblade) and the 4pc set bonus doesn’t give anything to PB or +1 NB (Nightblade), even with a +3 BoM, Moosilauke’s Pauldrons and the Demonslayer’s Life-Ender you will end up with only +9 PB, 1 point short of the major breakpoint of 26/16.
The most obvious solution would be to swap out the Demonslayer’s Defense for a Peerless Eye of Beronath. The Demonslayer amulet only gives minor DA, compensatable resistances and a bit of % vitality, not to mention the proc doesn’t give much aside from that physical res, which may be enough to save you but isn’t enough to outweight the +skills from Peerless Eye. The 4pc set bonus is also not attractive at all, giving no interesting +skills and a neglegible proc aside from +8% total speed, at not even 100% uptime and no uptime against single bosses.

10% adcth and the heal from the 4pc proc are absolutely unnecessary for two reasons:

  1. PB is one of the best sustain skills thanks to heart seeker already. More adcth would be silly. Especially since haunted steel is actually good for this build now thanks to the conversion, which on its own already adds another 8% adcth.
  2. You barely deal any damage through the % weapon damage component of the skill anyway.

Which brings me to the Demonslayer weapon itself. While the +3 PB is very much needed without a +5 BoM to bring PB to 26, the vitality damage bonus is nice and the cast speed is helping out a lot, that’s already all that this weapon provides.
It does not have conversion, making its base physical damage completely pointless aside from the 10% converted away by haunted steel (since your other component is going to be a Symbol of Solael for vit RR, which converts to chaos, that 10% conversion is all you’re going to get).
At least 60% of the armor piercing will be converted to vitality thanks to the PB transmuter, although not even the conversion on the Demonslayer chest pierce will be taken into account as it’s lower priority.
Adding phys to vit conversion would definitely help making the weapon more appealing. But even then it would feel inferior compared to a bonespike, which inherently has flat vit damage.
At 26/16, PB deals 180% weapon damage, which is decent but almost entirely unused with the Demonslayer gun.

Assuming you swap to a bonespike then you would lose the 3pc set bonus and require a +5 BoM and a +1 PB affix somewhere, or sacrifice a gear slot to bring PB back to 26.

To move on to the class choice: For vit PB, you have two options. Shaman and Occultist.
Shaman:
° 40 + 90% vit
° 60% vit RR
° 35% crit
° 30% health
° more physique
° Storm Totem + Corrupting Storm for a secondary damage skill

Occultist
° 52 + 135% vit
° 30% vit RR
° 100% poison res
° 25% vit res
° 12% phys res
° 138 OA
° 12% damage absorb
° more spirit

At first glance, Shaman would be the better choice provided you find the means to max out your resistances and aren’t hurting for flat OA. Especially the 30% vit RR trickster has over WH (Witch Hunter) is very attractive. However, most of your gear will give +skills to Occultist and there’s no way to even obtain all the good stuff from Shaman due to skill point shortage. Even with +4 to Occu that Girdle of the Stolen Dreams, Solael’s Decimation, Peerless Eye and my offhand (more on this later) gives I find myself barely comfortable with points, with Blood of Dreeg and its modifier, Possession and Vulnerability maxed (no overranking). With the amount of points I’d have to invest in Shaman to get all of the bonuses Occultist can give me, I’d be starving for points. If I opted for more +shaman gear, I’d also be short on OA.

That being said, the only reason why I feel comfortable is because I currently have the Nightblade mastery at only 32/50.
Any more points are just not affordable and there’s nothing that could possibly interest me beyond the 32 point. Weirdly enough the Demonslayer set gives +5 to Blade Spirit, a skill this build cannot even afford to take - not to mention it would barely be able to use the damage from Blade Spirit, as only 36% cold and 18% pierce is converted to vit at most. Having Nightblade at only 32 obviously hurts my physique, therefore making it very hard to reach decent levels of DA and HP without excellent affixes on the Moosilauke’s Pauldrons, Dreeg-Sect Legguards and Exalted Treads that you will end up using.

On the topic of my offhand, I’m currently using an Orb of the Black Flame. The only alternative to that would be Blood Orb of Ch’thon, where I could not use the granted skill since that would negate the 35% cold to vitality conversion on the Demonslayer hat. The advantage of the black flame orb is 10% vit RR, more OA and -10% skill energy cost (best case). The energy cost reduction may seem not worth to consider at first glance, however it stacks additively with the -50% skill energy cost from the PB transmuter. This actually makes it suprisingly significant for keeping your energy cost manageable. Since you have to cap your PB, your energy will be hurting even so.
The only advantage of the blood orb meanwhile would be the cast speed, which would also make you burn through your energy pool at an even faster rate. Sadly, as the black flame orb does not give any cast speed at all it’s impossible to max cast speed out.
Another advantage of the blood orb over the black flame orb is also the lower spirit requirement, requiring you to invest less points into spirit and making you tankier overall, which this build direly is in need of.

Another weird thing about the Demonslayer set is its bonuses to pierce. As no other gear in this build gives +% pierce, the total pierce modifier will remain low either way. Not to mention 60% pierce is already converted away to vitality thanks to the transmuter, the pierce damage will end up being negligible. I’d much rather see other bonuses on that set such as cold, chaos or more generic power, especially DA.

Also, my % vit damage ended up totaling to about 1300-1400% only. Which is suprisingly meager, until you consider that there’s no well-fitting hand piece, the shoulders are a MI and will most likely not end up granting % vit, and the medal is taken up by BoM.

Finally, the trash clear of PB is already very good, so I see no point for the +skill bonuses to blade trap on the Demonslayer set. It barely works against bosses and you can’t even take Devouring Blades due to skill point shortage. Interestingly the Demonslayer set does not give any +skills to Heart Seeker aside +2 on the chest piece, despite that being the vitality component of the PB line and should therefore be boosted by a set that is laid out to make use of vitality PB…


To sum it up, even with great investment and very good gear vitality PB feels very weak compared to other builds. The damage is average but the survivability is severely lacking. Even with insane sustain the danger of being oneshot is very present thanks to the low health pool and low DA.

So here’s a few thoughts on how the situation could be improved:

° Don’t lock the 6th blade behind 26/16 PB. 23/16 seems more reasonable. Otherwise, a BoM will always be required, and there will always be energy problems.
° Add +1 to all skills in Nightblade to the Demonslayer amulet or hat.
° Replace the +2 to Blade Spirit on the Demonslayer hat (for example with + to a PB modifier).
° Replace the +3 to Blade Spirit from the 4 piece Demonslayer set bonus with +1 to all skills in Nightblade or + to PB or + to the PB modifiers.
° Add 10% physical damage converted to vitality damage to the Demonslayer amulet.
° Add 15% physical damage converted to vitality damage to the Demonslayer gun.
° Replace the stats granted by the proc granted by the 4 piece set bonus with something better fitting. % vitality damage, conversion, generic power like OA, DA, health… anything.
° Replace the piercing damage bonuses from the Demonslayer set with something more intuitive, or make piercing damage more accessible to the build.
° Replace the +3 to Blade Trap with + to Heart Seeker on the 4 piece set bonus.
° Replace the +2 to Blade Trap with + to Heart Seeker on the Demonslayer hat.
° Perhaps lower energy cost?
° Make cast speed more accessible…?

Obviously this is just a list of different approaches I could think of. I am not asking for all of these to be applied, of course.

What do you people with experiece in using the Demonslayer set for a vitality Phantasmal Blades build say? Is Trickster actually better? How significant is the difference when using a bonespike instead of the Demonslayer’s Life-Ender?

BoM isn’t needed to get to 26/16, you can use +1 nightblade belt or relic. Also you can get +1to phantasmal blades on accessories.

Trickster isn’t better.

Chaos/Vitality PB is the first PB build i ever played

Vitality PB by JoV is also an option for people looking for Vitality only builds

Chaos/Vitality PB is pretty solid imo with Blood Orb

I tried vitality/chaos phantasmal blades recently too, already knowing a few things on how that goes from past experiences and rumors. I knew phantasmal blades are so demanding on mana pool people compare them to aether ray. People take arcanist mastery often just to have no problems with mana, coincidentially it also allows converting chaos to aether and adding aggrivix proc to this. So what is good for aether ray, should also be good for blades.

Black Flame set is a good fit with -10% mana cost on focus and proper damage types. It only lacks skills, requiring +5 BoM for 26/16 blades. It cannot be used with Korvoran or chest from Demonslayer because these have no mana regen which is critical.

http://grimcalc.com/build/1008-wl59Fz

Deathbound amethyst is a nice item also supposed to help with mana issues, however I ended up not using it because it lacks these +1 skills as well as OA that the Dying god devotion very much wants.

Tree of Life devotion might alleviate these mana issues, maybe even together with the Deathbound amethyst. Allowing to use one of the abovementioned suboptimal chests. But have you ever heard of aether ray being locked behind ToL for sustain? - No, thats BS, aether ray does not strictly need ToL for sustainability. And neither should phantasmal blades.

I think Demonslayer’s life ender’s proc was overnerfed by the way. I do remember why it happened, but right now this proc’s damage is barely noticeable even on smallest chthonics. It could just as well not exist and no one would have noticed

I’ve specifically addressed this in the OP.

In the entire Demonslayer set, you only gain +3 PB. Add to that +3 from Moosilauke’s Pauldrons. +1 from Peerless Eye. We’re at +7. Your +1 nightblade belt and relic together will still only bring that to +9. So, you are saying that one should use a nightblade belt, nightblade relic and a ring with +1 PB or a nightblade relic with a +1 PB completion bonus to make up for the lack of BoM? That would only further reduce the power of this build.

Unless I’m misunderstanding and you’re suggesting the use of entirely different gear. However, I also covered Korvoran Chestguard in the OP as well, which is the only + PB I can think of.

nightblade relic and nightblade belt will also give you +1 to Heartseeker and nether edge making them worth using even tho they don’t grant %vitality damage. Theres also Tome of the arcane wastes that grants +1 to all skills. Legion mark of blades can also be used for +2 phantasmal blades, Nightblades prefix can grant +1 on many items, Assassin’s prefix grants +2 on Helmets. Groble Death’s Effigy (which is much easier to farm then BoM) grants +2 to Phantasmal Blades and +2 to heart seeker (get that to drop with Nightblade suffix and it can be +3 to Phantasmal Blades)
There are many ways other then just getting BoM…

Yes, of course, but they are not enough.

Theres also Tome of the arcane wastes that grants +1 to all skills.
No mana cost reduction on that one :frowning:

Groble Death’s Effigy (which is much easier to farm then BoM) grants +2 to Phantasmal Blades and +2 to heart seeker

No mana cost reduction again unless it drops with of the oracle suffix.

I think Demonslayer items were among those legendaries designed one year before B29 and were never really adequate. Perhaps its time to fix them already

Energy isn’t that big of an issue as I use tome of arcane wastes on my saboteur and I have zero energy issues.
I’m not saying the set shouldn’t be reworked a bit, but BoM isnt only way to reach 26/16.
If energy is a real issue using the set then they could add more flat regen to the chest piece and actually add some to the hat.

EDIT
The set is probably made for Phantasmal Blades and not Frenetic Throw, evident by lack of Energy Regen & %pierce damage.

Well, good for you. And I think the skill has terrible energy issies, or is that actually gear? My char had to use mana pots a little too often even with all the mana cost reduction and regen. Anyway, these issues are well known, and long known.

Flat regen is definetely the way to go, but there is also a problem with % damage types on the set. Spammable version of p-blades is no longer about pierce and bleeding, so that is best addressed too.

My thought as well, but I can’t for the life of me figure out why anyone would ever want to invest in PB without the transmuter. It would be terrible, at best. And also while giving pierce damage bonuses it converts pierce away even then… Overall it seems like the set is just not well thought out.

Imho when compared to other sets, DS set is ok, but noting more than ok.

To OP: I didnt experienced any survivability/DA/HP/energy issues on build I made but I used defensive devotion setup and was capable with little to no issue to facetank any nemesis.

http://www.grimdawn.com/forums/showthread.php?t=49729

These are pretty good points op, I agree that it would be really cool if the ATDCH on the proc was changed to something else, esp. since it already restores health when it activates, and both Heart Seeker and Devouring Blades already have a lot of ATDCH. Other than that it’d be nice if the energy cost was lowered a little so that it can be reliably used as your left-click with only one or two pieces of energy regen gear. It’s already a 41 point skill tree with 5 different damage types, that requires you to go super deep already to make it work, having to take more energy regen devotions/gear just makes it even harder to use.

On the topic of Blood Orb, I dunno how you built your devotions and what greens you have, but if you have a decent bonus to Chaos, the toggle skill can be 3 times as effective as the 35% cold to vit from Demonslayer. I dunno how worth it is to invest in Chaos to make use of the second half of Nether Edge, but if you can get it to almost half of you bonus to Vitality then it should be more effective than the Hat’s conversion.