Vitality Primal Strike feedback

To me, it’s striking that it’syour ranged PS build, not melee PS, taking the full set. It makes sense in the current context of available options, but yikes,

I like the idea of

though I don’t think a small offensive boost that can be shared by the ranged version would necessarily hurt (especially in the context of another pass-through ranged PS build with stellar results).

Something in the form of %weapon damage seems appropriate, since melee should get more mileage out of the boost.

In the end, I’d like to at least see set compatibility with a ranged pass-through weapon maintained, both to acknowledge the interesting mechanical phenomenon of ranged pass-through PS and, equally importantly, to allow players a legitimate shot at combining melee and ranged into a compelling weapon swap build.

(Ridiculous wishlist me says balance melee offence via your modifier idea, scrap %weapon damage, and toss in some type of +all skills to mastery support on Desolator because everyone likes +skills. In all seriousness, though, +all skills to Shaman support is a kind of formal acknowledgement of non aether/lightning pass-through PS.)