To me, it’s striking that it’syour ranged PS build, not melee PS, taking the full set. It makes sense in the current context of available options, but yikes,
I like the idea of
though I don’t think a small offensive boost that can be shared by the ranged version would necessarily hurt (especially in the context of another pass-through ranged PS build with stellar results).
Something in the form of %weapon damage seems appropriate, since melee should get more mileage out of the boost.
In the end, I’d like to at least see set compatibility with a ranged pass-through weapon maintained, both to acknowledge the interesting mechanical phenomenon of ranged pass-through PS and, equally importantly, to allow players a legitimate shot at combining melee and ranged into a compelling weapon swap build.
(Ridiculous wishlist me says balance melee offence via your modifier idea, scrap %weapon damage, and toss in some type of +all skills to mastery support on Desolator because everyone likes +skills. In all seriousness, though, +all skills to Shaman support is a kind of formal acknowledgement of non aether/lightning pass-through PS.)