Vitality Transmuter to Thermite Mines

  • Move Thermite Mines to 25 skill points to allow room for a transmuter at 32.

Bewitched Mines
Demolitionists well-versed in the dark arts have been known to inscribe eldritch runes of Solael on their mines, channeling their flames into a dark spell that voraciously tears at the life force of nearby enemies.
100% Elemental Damage converted to Vitality

Basically, a transmuter that swaps the -% Elemental RR for -% Vitality RR.

How it would impact classes:

Commando - No noticeable impact.

Sorcerer - Improves Tainted Power Aether Ray builds, helps deal more damage. Otherwise, would probably prefer Elemental mines.

Saboteur - Slight synergy with PB but otherwise no noticeable impact, the class would probably prefer Elemental mines.

Purifier - Improves Tainted Flame builds by helping deal more damage, but the class would probably prefer Elemental mines.

Elementalist - Opens up build diversity a bit to try a Vitality build with different skills, but gear-wise definitely benefits more from Elemental mines.

Shieldbreaker - Opens up a lot of cool build possibilities for Vitality builds with transmuted GoE or RF, is supported by Blightlord a bit, but otherwise would probably benefit more from Elemental mines.

Pyromancer - Significant buff to a lot of Occultist skills, would make this class combo a lot stronger with the Vitality BWC and Grenado options available. By allowing more RR it helps the leveling process and helps them feel smoother completing post-game content. Not currently an “OP” class combo so getting this buff shouldn’t hurt meta too much.

Defiler - Makes them competitive with other classes. Most of the gear support for Defiler involves Vitality damage, and right now there’s no reason to go with a Defiler when you could do a Cabalist, Ritualist, or even Oppressor instead. Having played this combo numerous times, it feels painful leveling with absolutely no synergy until I either hit high enough levels to use synergistic Defiler gear that I hope drops, or hit Demolitionist 50 for Hellfire Mine. Adding a transmuter at 32 would help me feel better about playing a Defiler as he levels.

Would love to hear feedback on this idea, thanks for your time!

sure, why not. its a transmuter anyway. and demo has no support for vitality damage. so i don’t think it will make vitality builds op when paired with demo. and thermite mine’s hard and clunky to use anyway. +1 to viable fire-vitality builds.

No. Demo already has Elemental, Chaos and Aether RR. Vitality RR doesn’t make sense on a Demolitionist.

I’d rather have Vitality RR than Aether RR frankly. Although it would absolutely obliterate Aether Sorcerer builds, if they exist.

Demo problem is not the lack of RR,but where they are located.Mines have tri-elemental as well as chaos,aether and flat.Adding another is too much.Replacing aether with vitality is idea,but vitality have RR in classes-Shaman,Necro,OK,Occultist and Aether have Necro,Inquisitor and Demo.If you switched Vitality is going to be overrepresented and aether the opposite.

As a transmuter, it would replace Elemental. The main purpose is to give more options to underwhelming mastery combos. What exactly is the problem with Demo having more options? I feel like the flavor text given helps it make sense.

+1
/10 char

Vitality damage transmuter on demo? Yes please. Vit based pyromancer sounds rather cool and it does boost defiler synergies as for now this two masteries has pretty much nothing in common to form levelling build around. Not sure about vit RR though, but based damage to vit is 100% good idea

Alternatively it could use some cold transmuter to boost defiler. Then for levelling it would be possible to go cold based then switch to vit at highter levels. BWC sounds like best volonteer for conversion - some transmuter that turn Fire and chaos to cold explaned by specially arcanist developed fluid that become extremely cold when contacts with air around

Keep in mind that vitalitys entire gimmick is that you need a massive amount of RR to use it properly; it makes sense to have lots of vit RR on classes when you need so much of it. I agree that Aether RR is very underrepresented across all masteries, but I don’t think demolitionist is the place we are gonna solve that problem.

I’m leveling a Defiler right now, and Vit conversion doesn’t really fit Demo thematically, imho. I think Defiler need a little more defense than offense, to be frank, and I suspect it would be better placed in Demo than Necro.

i wish i could give some good feedbacks but when i see thermite mines, cant stop myself laughing… OMEGALUL MINES :rolleyes:

+1, Defiler and pyro will love it., so will saboteur.

+1.It’s good for everyone to have a wider range of builds without being tied to specific items.