Vitality Weapon Damage "Feels Bad"

wanted to dig up some old videos of me playing vit cadence DK but luckily I have none. tho maybe I’ll try sth like this to see how it fares, even if I know that it fares bad.

another working WD-based vitality build that I forgot about is Vitality FS Defiler, tho it took a giga-buffed weapon and probably the strongest vit set, and still I had to sell all of my pants and a piece of soul to get all good stats and resists (and then it’s still could be better since it’s a freaking Defiler with 0 res or cc-res).

I have several concerns with vit damage, however.

  • the first and the most obvious one - the best vitality gloves for a melee/caster (unless one uses DB or Dark One ones, lol) are Emberguard Gloves. I recently played vit dee and, well, it looked like this: Conjurer, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator.
  • another itemization problem - outside of Bloodknight set, there’s nothing you can go with on… somewhat exotic setups. Vit Cadence - here you go. Vit FS - sure, slap that bad boy on. Vit EoR - ye, you guessed right, it’s BK time again. and it’s not only the set being that good, it’s just it has no alternatives. And one of the reasons is that skellies from amulet give one crucial thing - AoE. this brings us to the third problem.
  • vitality damage has almost no AoE. when everyone and their mom has some kind of it, vit still has none. it’s very short on devo procs and none of them add to that AoE. this is mostly melee problem, since casters can play RE, SoC, Vit Totems and etc and etc. melee has virtually zero AoE besides wps and Bloodknight skellies, if one happens to use the set.
  • severe lack of CC resists. speaks of itself, I guess. you’re almost forced to go frozen hearts + chains of Oleron to have any kind of trap/freeze/petrify res.

Probably I’ll add sth more if I try or remember sth else.

EDIT: remembered one more. Devouring swarm exists.

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