Witchblade’s don’t really have a stellar set. Defender of the three still has some tuning up it needs on the witchblade side, but it’s getting there. But Warborn could be a cool secondary option.
All it really needs is some +physical dmg/%physical dmg to solael’s witchblade. Or, since the witchblade version suffers compared to deathknight and warlord, maybe +10% damage absorb to solael’s witchblade and promote it being used with a shield or something for a tankier witchblade warborn.
Then throw a few +occultist skills around on it and it’d basically be good to go.
Responding to ^ private message without giving anything too much away:
I’m aware Occultist suffers from lack of CC resist in any abilities (that’s a tough one to fix since CC resist doesn’t exactly fit super well into occultist’s theme but as a skill mod maybe?!)
and Warlord being nutty. I think given the outcry in general you can expect some retaliation nerfs AND Warlord nerfs. Am I allowed to say that as a playtester? Does that give too much away? I hope not.
Though I could see the warlord version STILL being the best post-nerfs lol.
But yeah some CC resist to an occultist skill and some phys dmg to an occultist skill and at least Witchblade Warborn would feel like a decent variant tho. All that phys resist from BoD is nice and being able to support the team with CoF and BoD is also fun for multiplayer. I enjoy me some witchblades I just wish they were a tad better in the end game.
Not sure Zantai even is open to turning Warborn in the witchblade direction at ALL but that part I quoted is not a bad idea. Witchblade certainly can’t compare to other synergy combos at all.
Opens up the mace for use with other occultist builds a tiny bit too. Throw a decent skill mod to solael’s witchblade on the full set bonus and GG Warborn Witchblade would probably be good enough to toy around with.
Honestly though the WB builds can’t well compare to Warlord of Deathknight in tankiness so maybe they shouldn’t try. Making them the full glass cannon build would be fine.
I think Curse of Frailty could actually use more base physical RR. Witchblade soldiers ain’t gonna be OP anytime soon anyway. Then toss more phys RR to CoF onto the set skill mod, some acid to phys conversion somewhere and you’re good to go for a glassy witchblade?
Why would anyone buff a freacking warborn witchblade? In what universe do you ppl live where WB Warborn underperformed? Buff commando, fine, it suck. Buff Battlemage , fine, it suck. But WB? Lots of stuff that fit the class, lots of power .
Maybe they are looking at some super sekret 100/100 blocker with 20k weapon damage (after factoring in marko defense debuff) warlord and concluding WB just isn’t cutting it anymore?
Not even.
That said for phys Markovian Witchblade is still ridic and can solo superbosses. I think by this forums normal standards that preforms well enough.
For WB Markovian > Warborn IMO.
I’m saying that for warborn i wouldn’t make a witchblade over a warlord. Unless i was doing 3 pieces warborn + a 2h weapon (witchblade still wins in that case imo)
Well warlord SHOULD be taken over witchblade for warborn, even if Warborn did receive some occultist support.
Synergetic combos should be rewarded. The thread is just about whether or not witchblade could use another set option.
Markovian WB existing is a good point though. This thread is just for brainstorming and gauging whether it’s a good idea or not. Didn’t put much thought into it.
I am just convinced that there is an option for adding occultist support to this set that would be fun and interesting without overshadowing Deathknights or warlords using it at all.
Do you have info on incoming Sentinel of the Three, Witchblade-side, changes? Because right now, the set is a little clunky, heavily incentivize to build around DEE as main Retal skill, but no buff to DEE, rather to Bloody Pox…And no Phys res to the Shield, making Bramblevine that much more attractive, grrrrrrr.
Honestly, whenever I read anything about tanky variant, that’s a yes for me. However, I don’t support adding fuckton of defense for no reason or for free. Up to 10% damage reduction/physical resist would be okay, to a skill that is, but if it should be like 20%, I’d love to see something taken away. I literally hate seeing the same or overpowered builds over and over again. I’m not blaming Crate for anything, just to make it clear, but their fancy brains (in a nice way) almost made me quit this game (“Crucible is the main game” people even made it worse). Ortus and Nex started it, then Warlords, and physical retaliation on top of that. I heard the physical retaliation was a last minute change, so I kind of didn’t care about it, but Warlords were in testing for few months iirc, so I can’t understand how this happened.
2h Witchblade is a fun char, I have tested it quite a lot. But something tells me that Warlord might best him there as well. Might involve a clunky double auto-attack, but nothing beats the clunkiness of using CoF in the heat of battle on a melee char.
Concerning special set bonuses, maybe make Markovian a Witchblade set? Since Warborn DK and Warlord are so far ahead of WB in terms of everything I see no point trying to force the issue with Warborn Witchblade here. Having passive RR + WPS + Circuit Breaker will always make Warlord and Death Knight a preferred type of character for Warborn builds. However, Markovian WB does have some potential, so why not dedicate that set to Witchblades?
Another idea, Leviathan + Warborn Witchblade is indeed a fun spec. Why not give Leviathan some some Occultist skill mods? Like 15% attack speed + 100% Acid/Chaos converted to Physical on Blood of Dreeg and +1 to Occultist skills?