Level 111 Gladiator - I have a trash mob level 90 Groble - Ember Clan Huntsmaster that regens faster than I can kill him. I have him parked on a maxed out Flame Beacon and have been trying to kill him for 30 minutes. We are the only 2 in the Arena!!!
I am an 85 Warder retaliation build with close to all best in slot purple, and this is a ranged yellow mob. I don’t have a burst mode, and he won’t hit me except with ranged I have 130% damage reflect and about 100k of retaliation damage which puts bosses down easily, but this guy only uses a rifle.
I have beaten regen bosses (even though it takes a while) but this guys regen is so quick I can’t match it in damage. I am only doing 3500dps with Shard of Beronath because I am a retal build. Damage reflect + parked on maxed out fire beacon + 3500dps is completely unable of defeating this guys regen.
Crate says: Some monsters have enhanced regeneration, enhanced further by effects such as the Regenerator mutator, and require to be burst down.
How do you burst down if you are Retaliation build and the mob won’t hit?
you?
Part I: I’m pretty happy that retaliation has a weak point. For me the developers have undervalued how much this mechanic was (and is) exploitable by the players (max defense + offensive power all in one package?). At least this way some mobs can still give you a challenge.
Part2: There’s no much you can do, since having over 100k retaliation damage mean that all your gear/skills/devotion are about improving this.
Part3: BUT since we’re talking about a trash mob, you can try some items/skills that reduces enemy’s health by a percentage (being a retaliator, you should have soldier -> War Cry), since these aren’t affected by your dps, and swap some of your gear with a reflect-intensive setup (i think around 350-400% is achievable)
Can’t this situation be countered by having an alternate decent two hander with something like severed claw attached plus a few supporting pieces of armor to quickly swap and burst down this mob combined with both burn, poison and bleed tonics to counter a bit of regen ?:eek:
Forgot to add that my hints are only valid if you want to maintain the integrity of a retaliator’s gameplay. If not, you can swap build pretty easily:p
When i was playing cruicible i sometimes had the case where i got +% max life, +% life regen, +life regen. It was literally impossible killing monsters that had their AI crashed/bugged and where just staying there without doing anything. However there is a way to fix retaliation builds in terms of ranged monsters. About the bugged AI, i dont see any way to get around this other than teaming up with some people that drive a good amount of dps. Check the discord for people to play with.
No, no thats not realisticly achievable. Maybe 200% but good luck with any other stat than reflect unless you have literally godlike propably cheated in items there is no way of ever making a viable relfect build. (Even then is propably still going to be complete garbage)
No, no thats not realisticly achievable. Maybe 200% but good luck with any other stat than reflect unless you have literally godlike propably cheated in items there is no way of ever making a viable relfect build. (Even then is propably still going to be complete garbage)
My idea was to get some high reflect only to deal enough damage when the mobs life was reduced to a very small amount by say, 10 casting of War Cry, and only because this way you can say you’re still playing a retaliator.
Of course there are other, most efficient ways to do this, but involves swapping to a more “active” gameplay.
But I still think 300% or more reflect should be achievable, since my retaliator sit at 230% (with the targo’s proc) without focusing on it. But even a 500% reflect will still not be sufficient to rely completely on this mechanic, so yes, a “pure” reflect build is indeed impossible/underpowered.
AFAIK War Cry doesn’t work this way, it uses mob’s max HP and reduces it by 33%, not stacking it when reapplied, but renewing the duration. Not to mention its duration is 5 with cd of 7.5, so it ends earlier , returning that portion of HP back and needs a chunk of CDR to negate this.
It doesn’t return the health it reduces 33% of current monster health of cause bosses resist this but normal mobs don’t, you can easily reduce monster health to a sliver but you can’t kill with it
Yep, just tested it and I stand corrected. But if mob has huge regen, like the case, then using War Cry a few times won’t help since those chunks of reduced HP come right back.
25% chance on attack, to reduce 100% of health regen. Pretty much turns of hp regen for enemies for ya. Helps you ensure that if a regen enemy spawns with a ranged weapon, you can kill their regen to slowly burn them down with basic damage
In addition even if the stuff you are talking about would work its still completely useless since the buff on gladiator gives like 300%+ HP regen to monsters. -100% reduced is infact only making it 200%.
A Sigil of the Depraved or two can wreak havoc on random mobs. I dont know if they beat the regeneration, but if you have the spirit crusher to cancel it out it might as well accelerate matters.
I reassembled my warder a fair bit for the crucible. He is more squishy now, sports 600% retaliation, 87% reflection and a bunch of DoT procs when he gets hit. His main game is stacking DoTs and watch the Aethereach go to town. Its a 10% aether chain lightning on attack and I got a poison cloud on attack, wildvines, Bloody Pox and Fetid Pool on getting hit, Eldritch Flames on the Wendigo Totem and Devouring Swarm as a manual DoT.
And the Death Omen that works like a single-target big version of Bloody Pox.
Backed up by a 20% electrical chain lightning, a 33% vitality chain lightning, a 10% Doom Bolt and Messenger of War.
He kills slower now and has to move a lot more but it makes the crucible a lot more fun too. ^^
I’ve had a similar problem with my retaliator, though fortunately I was able to get past it with some very clever Devouring Swarm+Item Abilities work. Was only me and a hero left in the arena. But the AI bugged out and wouldn’t move or attack at all, and worse, it was a Regenerator ghost hero. So half of my attacks would miss, it wouldn’t move or attack me, and it would regenerate any damage I did. Only with Devouring Swarm, which I had re-maxed for playing with a friend in Crucible(to get lots of enemy attention), plus item abilities(one of which had Ulgo’s on it, which did a lot) was I able to whittle it down over several minutes.