Not played the game since launch and when i played it with a friend over the weekend i had a VERY HIGH frequency of duplicates when it came to epic drops.
Almost a 1/3 was in some manner an item i already got. Is this intended? How am i ever gonna get even a small set completed when most of the drops i get are something I’ve already got. Is the item pool that small for what ever reason that this happens?
I am still convinced that the system is broken. I found 2 havocs in total, both with 10 minutes in between. Same for markovians breastplate, golemborns, etc.
They almost always drop in pairs, then not at all for a long time.
The drops are pure RNG, so it doesn’t check to see if you’ve had that drop before…it simply rolls a random number…and due to random numbers…yes you can get the same item drop multiple times…or not see it for ages.
You got dupes and you see something wrong. I see dupes, and I see chances to trade for something else. Or chances to get materia I need.
In my last game session I got like 3 Black Grimoire of Og’Napesh. I take that as a hint from RNGesus telling me that is time to make a pet char. Thank you RNGesus .
I am by no means an it guy, but afaik a true rng is impossible without an external,white noise generator. So as long as the rng is working without that, there has to be some kind of seed that makes up for it. And that can be broken and seems very much broken, otherwise double or triple drops would be significantly lower. Especially as many legendaries drop twice in a row and the never again
first of all, I rarely get duplicate drops, second if something in an RNG is broken, it is the logic how to get the next number, not the seed. Third, the RNG is used for much more than item drops, so there is next to no chance you would even be able to tell if it works correctly or not.
Finally, the RNG uses some well established simple algorithm, nothing is broken here.
If something is, it is the loot tables, not the RNG. What level are you ? Maybe that significantly limits what can drop for you…
that does not mean it is not a true RNG. Take two dice, you get nothing if the total is 7 or less, a yellow item if the total is 8 or greater, a green item if it is 11, a unique if it is 12.
Still a true RNG but with a weighted result. This is pretty much how GD handles it, with the loot tables telling you what rarity should drop with what probability
get used to it. The loot tables suck ass. YOu just keep getting the same crap over and over again. Every so often you get a good legendary but don’t even think about completing any 5 piece sets unless you are extremely lucky or play 23 hours a day