Features
- Dual wielding swordsman mostly wearing standard armor
- Self-found build, which can be used as your first character for the first two difficulties
- Damage types are all over the place, so that you are more flexible when it comes to gear changes
- Only a few active skills
- All constellations have a celestial skill
Damage types, attribute distribution, equipment and survivability thoughts
- The primary damage types are piercing, bleeding, cold, frostburn, acid and poison; the secondary ones are physical, trauma, lightning and vitality.
- Equip swords for their high piercing ratio. Look out for Dermapteran Claws / Slicers (s. above) - they have 50% piercing damage.
- Due to your many damage types, the bonus damage and DoT duration, which you get from Cunning and Spirit, are more relevant. I suggest a Physique:Cunning:Spirit distribution rate of 1:1:1. It is not intended, that you can equip the latest tier of heavy torso and leg armor.
- Your defenses come from in-combat healing (Blade Barrier is a great skill to bridge the recharging of your tonics and Blooddrinker), crowd control and resistances. And from moving - once you have some DoTs, you can often move to another target, as your current one is likely to fall dead soon.
- For crowd control look out for items with passive stun and freeze skills. Equip Windborne Greaves, Herald’s Mask or Mask of Delirium, should they drop. If needed you can craft a Legion Belt.
Early leveling
- Start as Nightblade and activate Dual Blades and Veil of Shadow.
- Push the mastery bar to 15 and activate all modifiers in both skills lines.
- Add Soldier, push the mastery bar to 5 and activate Markovian’s Advantage and Fighting Spirit.
- Push the Nightblade bar to 25 and activate Blade Barrier, Whirling Death and Blade Trap.
- Increase your weapon pool skills to level 5, so that each has a 20% chance to be executed - suggested build at level 20.
Further progression
- Activating Devouring Blades (Blade Trap modifier) and Execution (your 5th WPS) should take priority, before you invest in Soldier again to get Field Command & Squad Tactics.
Devotion
Acquire constellations in the following order and assign the celestial attacks to the suggested skills and the celestial heals to your auras.
- Normal / Veteran mode: Akeron’s Skorpion (Blade Trap) > Ghoul > Manticore (Whirling Death) > Falcon (Belgothian Sheers) > Huntress (Amarasta’s Quick Cut)
- Elite mode: Tsunami (Markovian’s Advantage) > Behemoth > Dire Bear (your LMB skill)
- Ultimate mode: Amatok the Spirit of Winter (Execution)
Relics
- Start with Equilibrium.
- Switch to Mistborn Talisman (you might need to farm the blueprint and the “ingredient” in Smuggler’s Pass). I strongly recommend the use of the Mistborn Talisman as its skill Troll Rage, a default attack replacer, works great with WPSs. If you - for whatever reason - decide differently, then I suggest to use Shadow Strike on LMB, if you need to boost your damage output.
- Good interim relics would be Sanctuary or Glacier, if available to you.
- Or if you feel confident in your defenses, you could use a Bladesworn Talisman (or better) instead and not go immediately after Execution.
Components
- In the early levels you benefit of a Chipped Claw on one of your swords - assign Slam to your LMB. Once you have reached a weight of about 75 for your WPSs, you probably do not need this extra skill anymore.
- Replace it with a component, which grants an aura - Purified Salt or Imbued Silver as needed, otherwise Vitriolic Gallstone, Coldstone or Serrated Spike / Vicious Spikes.
- Put a Hollowed Fang respectively Haunted Steel in your other sword.
- Other than that use Scaled Hide to increase your Armor Absorption and Mutated Scales for more Health.
I actually did it differently
This is a proof of concept char, to find out if celestial skills trigger frequently enough, if you are using WPSs. For this I continued an existing char, which I had played about a year ago, when the game ended in Darkvale Gate and Devotion was still in the making. It had been a Cunning-based build focussed on non-magic damage with all six WPSs. My first relic had been Ruination, and I had used Behead (from Blessed Whetstone) until level 44.
I had the idea of including Leviathan to the constallations, but did not find a nice way of doing it. Also I activated constallations as follows: Falcon > Tsunami > Rat > Behemoth > Manticore - and completed veteran mode with them, before I reviewed my choices again. If I started this char anew, I would level him as described above.
The Loghorrean was absolutely doable on veteran mode. Before the end boss I went into the Bastion of Chaos, which was mostly fine - I survived a few close calls. My six deaths were all from last year, either from imbalances or me neglecting my health then (only 100 health per level).
My build at level 56 - with buffs including Royal Jelly Essence and Royal Jelly Balm. The elapsed time is that high, as I had to replay areas to get to the shrines and do new quests.
Conclusion
Yes, celestial skills work fine with weapon pool skills. It started to feel good, when I only had two. I got better with three and I could have had four. Onwards to elite mode.
Attachment: Bertram_withDermapteranClaws.jpg
Attachment: BertramLv56.jpg
Attachment: BertramLv76_EliteDifficulty_Unbuffed_Armor.jpg