Weapon Procs Question

I’ve had game for a while and looked through threads, but never got a build very far. Finally have some time and trying to map out a long term character and realized I don’t understand the proc mechanics.
Here is my question.

Say I want to have a melee shaman/demolitionist. I am going to build up fire strike and from the shaman tree add flat lightning damage with Brute Force. I use Fire Strike as my default attack and all the extensions like Explosive Strike and Static Strike.

Now if I add a proc skill, like Feral Hunger, and that goes off, it replaces all my hard invested points in Fire Strike. In other words, when it procs, the only modifiers in play will be the ones from Feral Strike? I was hoping the AtDctH would apply to everything but skimming through some of the mechanic threads I think I have been mistaken.

If that’s the case, then why would you ever get both Feral Strike and Upheaval, since Upheaval has 100% chance of procing? Won’t it displace any other Proc skills essentially and the default attack?

Thanks, and apologies if I missed a clear explanation of this somewhere.

I might be wrong but those kinds of skills are used on top of your auto-attack skill. Someone told me that in other thread :). So when you proc Feral Hunger using Savagery for example you still get all Savagery damage bonuses, you just get Feral Hunger on top of that.

And Upheaval description must’ve confused you. It’s 100% proc but only when you crit. So basically every critical hit gets Upheaval bonus.

Thanks, that’s what I thought until I came across some posts in the game mechanics thread that implied the procs replace the default attack.

On Upheaval, I am just looking at grimtools - it doesn’t mention a critical but probably just not up to date. Thanks for the quick reply!

A further bit of trivia that may be of interest here is that if your proc chance pool ever exceeds 100%, all proc chances are weighted down to match a 100% pool. If you have all the DW procs (20% each) and a maxed markovian’s advantage (25%), for example, you would have a 105% chance to proc on paper, but that would actually be adjusted down to 19,19,19,19,24 instead of 20,20,20,20,25.

This means that exceeding 100% doesn’t displace one or the other potential proc, it just reduces the relative probability of a given proc happening compared to the others.