So I am stuck having to be conscious yet another weekend without expansion because apparently Zantai thinks an October release date is any date in October besides the first day of it.
Question for the mechanic masters: If Wendigo’s Mark were applied to Raise Skeletons in the following scenarios, how exactly would it perform.
1.) If 9 Skeles are beating on a single critter, the rules as I understand them say only one instance of Wendigo’s Mark gets applied until it’s duration expires. Does it xfer damage done as life to ALL the Skeles or just the Skele who proc’d the mark?
1b.) also If it xfers to all Skele’s, how so? Fully for each or divided by the amount of the Skeles?
2.) If 9 Skeles were somehow magically beating on exactly one enemy each, can they each apply their own instance of Wendigo’s Mark to each enemy, or can only one instance be applied at a time for ALL of the Skeles?
So, scenario 1 is as expected but in scenario 2 they can apply Wendigo’s Mark to each of their separate enemies? What about the attack damage to health in the first scenario? Do they all get it or just the Skele who proc’d?
Regardless of what you bind it to, I am led to believe that Wendigo’s Mark can be applied to as many targets as you can proc it on, regardless of whether the skeletons are doing the proc’ing, or you. So, I don’t see any reason as to why you could not have 9 Wendigo Marks all at the same time, from one skill.
Having said this, I’ve never actually used it as I am assuming it’s the same as some other devotions without cooldowns.