We’re finally getting an Inquisitor Mastery and it will have range support- which i hope includes WPS for both DW and 2handers allowing us to use something else than Plunderer’s Talisman and Marauder’s Ammo Belt.
Now since the recent Misadventure has confirmed one mastery. What do you guys think the 8th one will be?
The options are based on the recent GD Misadventure line that says we have met both classes during our adventures.
Options are:-
1. Necromancer-
The Order of Death Vigil’s Neophyte or the Dread Lord might be the actual class name but we’ll refer it with the term we’re familiar with- Necromancer
There has been lot of talk on the forums regarding this one.
Many posts (from earlier days) indicate they do plan to make one and it won’t be your conventional necromancer.
It might introduce Cold/Vitality synergies, some more Cold support (Amatok knows we could use some), Vitality Decay sources and add alternate sources of Aether Damage (their rituals use Aether) and finally skeletons. Motherf***ing skeletons that fill the screen and decimate everything in their path.
2. First Blade of the Emperor-
In the first poll i named it “The Disciple of the First Blade”. I know there has been a lot of talk saying he (Ulgrim) is just an overpowered Nightblade/Blademaster (with 2 Honed Conquerors). But i feel we shouldn’t leave this out of the cards.
EDIT:- Voting for this one is pointless because-
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3. Shield Maiden (Dual-Wield Shields)-
I never added this in the last poll, but the comments in that thread indicated many did like this idea. It presents an interesting idea of using Shield as a weapon. Since Myrmidon Set’s Shield Strike sucks.
Although we haven’t met anyone during our adventures who uses Shields in such a way.
4. Combat Medic-
If anyone has fought alongside the Black Legion are aware they use some existing class combinations in their ranks Battlemage and Spellbreaker.
Combat Medic has the strongest defensive aura in the game that shoots up your OA, Total Damage and HP regen by several times. A combat medic would acutally be a unique addition and we might actually get to use that useless Apothecary Set. :rolleyes:
5. Spirit Guide-
I know this seems like an unusual choice, but seeing how we’re dealing with arcane forces a Spirit Guide might be a nice addition.
Usage of traps is limited in this game and this mastery might make traps a primary damage skill.
6. Former Bloodsworn-
This is option is purely based on this interesting piece of lore i found.
While on surface an Occultist is already there so a Bloodsworn doesn’t seem to fit. But we could have better sources of Vitality and Vitality decay. Summoning Harbringers, Tyrants or maybe an Unraveler. Adding new ways to reduce Chaos resistance.