well, have a few inquisitor builds at later levels, a purifier and a tactician. Both of them I leveled primarily as the “other class” and inquisitor was the secondary (mostly the buffs and Ult on one).
the one I’m leveling through my 30’s I’m doing mostly inquisitor so i can take advantage of the runebinder set at late game. On an off note, it would be nice to have a lower level version of the set…it’s lvl 94, and if you’ve seen it’s design, it essentially “gives” you a default attack. Nice idea, but it’s a long time to wait for a solid Default attack if your building around that. Especially with guns…they need a default ranged attack to do something when your WPS aren’t proccing.
So far My initial feeling with Inquisitor at lower levels is it’s weak. it really needs effective skill dispersion in allot of different skills, and those skills need to be at a semi decent level to make things work. the best combo I’ve found is using word of pain in combo with the runes…it’s DoT component is much more effective when kiting then trying to go with a gunslinger build early on.
The WPS skills only start to shine when you have decent levels in them, and enough of them to count. They all cap at 20%, unlike some other WPS im used to (like Markovian’s advantage), so until you’ve put at least 5 points in each, you are going to have consistent dry spells w/o procs, which means a default skill is needed, like savagery, Fire strike, or cadence. You could fill it in with gear skills like troll rage or Beronath’s fury, as I am doing.
an alternative would be to put points in your other class, whatever it may be, and then respec into inquisitor more heavily later on. Both my tactician and purifier leveled mostly as the other class, and it went very smooth.
I think with traps that Artifact Handling should impact both CD and arm time. arm time needs to simply be allowed to go faster. it wont affect the tactical aspect of trap placement at all, but it will affect greatly the ability for you to place traps in active scenarios easier. The biggest issue I have with them at higher levels is that while they sill take 1/5 seconds to arm, mobs move MUCH Faster and hit harder at higher levels. Unless you are simply dropping them at your feet, they don’t work well.
And their point investment means that they are going to be primary damage sources, which means that if you make a mistake with them, you are heavily penalized. In other games where I have played trap builds (such as assassin in D2), the nature of the traps is a more consistent damage over their lifetime behavior, which drastically lessens the impact of missing your targeting with them.
So I would either like to see the AH have an arm CD reduction, or perhaps have the runes actually PULSE damage instead of one shot boom. or perhaps at least make one of them intelligent targeting…instead of waiting for something to walk over it, have it shoot at something.
AH could also be lower in the mastery tree…I honestly feel that it’s a simply requirement if you plan on using traps at all, which means that your traps really don’t start to shine until much later. I think it would fit quite nicely at the 10 pt tier, and we could shift deadly aura back to the 5pt tier. That would leave the bottom row a bit empty at higher tiers, but we could throw in a solid defensive skill there that wouldn’t be out of place.
Perhaps something with some resists in it, or perhaps a passive that increases the Radius of certain skills, like inquisitor seal and horn of Gandaar (I keep thinking Horn of Gondor when I see that hehe). both of those could use a radius boost, and it would not be out of place that late in the mastery. or we could just shuffle skills around a bit so we’re not adding more skills to an already bloated tree.
I could see why the traps work well with a druid. the nature of wind devils and/or lightning totem means you have directional intelligent targeting in addition to the big whoomp of the traps going off. But when the runes are a primary component of your damage, they’re one sided limitations become very apparent.