Im just curious, what is it about Grim Dawn that makes you keep coming back?
For me its the static world, build possibilities, and no feeling of being rushed to play the game since its not a live service type of game.
Im just curious, what is it about Grim Dawn that makes you keep coming back?
For me its the static world, build possibilities, and no feeling of being rushed to play the game since its not a live service type of game.
Smashing monsters feels really good in this game and you never run out of new things to try out.
And indeed no live service bullshit, I can take a break and come back and it’s still more or less the same (but a little better).
Yeah i do agree with you that combat feels great in the game. And the sound fx are cool sounding on skills.
You can even find on youtube the way some of the afx were recorded at the beginning od the dev journey
Farming Alkamos. I still hope to find that second ring after way, way too many tries…
Combat (guns going pew pew with pasthru is particularly charming). Builds. New chars. I still love the feeling of a build “coming online” and just wrecking stuff. Now that I have lots of hours I don’t have to follow build guides I just build my own and I love that aspect as well.
The setting still charms me; a gloomy Victorian-esque era where crude firearms mix up with badass melee weapons and some crazy magic spells. Everyone is either depressed and still fighting; or else trying to screw you over. Or just given up.
The story is also good. I love the world building and mythology as well as all the little references and inside jokes.
1600hrs and just getting started. Recently did a whole save file wipe so starting over again was really fun. I think I have 2 level 200 builds and one more close. Love it.
Edit: killer soundtrack as well. Tho I will admit I mostly jam to my own tunes while playing.
I keep coming back for a number of reasons:
Yes i agree 1000% on this. It sucks how tons of games are going the live service route and not including single player modes with the pause feature.
I havent done this myself yet, but i guess i kind of did it when i went from playing on PC to my Xbox. Felt kind of good to be honest.
My first contact with arpgs was Diablo 2, and afterwards I played Dungeon Siege 2 and Titan Quest. In my opinion, Grim Dawn is the absolute pinnacle of that kind of arpgs.
Visually, it looks great. Sure, it’s somewhat an older game now, so visual quality could be a bit better, but visual style is unparalleled in my view. The color palette and lighting are just outstanding.
It has great atmosphere. The environemnts are beautiful, detailed, interesting. The NPCs you encounter are memorable. The story is actually great. The quests are very engaging and the way the story is told through lore notes is just marvelous. It really builds this entire world that you are going through.
Gameplay is great. The skills are good and varied. Using the skills feel good and impactful. It’s not over the top like D3 and PoE. It’s not mind bogglingly fast and I can actually see what’s going on on the screen. I really hope it stays that way and I hope that a potential sequel will be in the same vein.
Character building is fantastic, this game has just the right amount of complexity. Itemization is great, the best that I’ve ever seen in an arpg. The items have great stats and great flavor. The way your char is built through skills, items, devotions is just great. It’s a very interesting puzzle game to bring all your important stats in order.
The music is phenomenal, on par with D2. How it follows the game, how it describes the enviroments. Mourndale and Malmouth are the best pieces of atmospheric music I’ve evehr heard. Malmouth in particular is one of the best designed areas in any game I’ve ever played, from the structure of the area, the visual filter, the music…just perfect.
Finally, the devs seem to be pretty cool.
Build diversity, engaging combat, amazing atmosphere and music, continued dev support, great community, best “traditional” ARPG on the market hands down.
Random urges to theorycrafting.
I’m not playing the game as frequent as before and only occasionally play now. Just yesterday when the urges ticks, I test my theory build, goes to 1v1 Korvaak, finish the SR80/81, and got the “A Done Deal” achievement
What made a huge difference for me was the introduction of merits, which meant that the useless middle difficulty could be eliminated.
I played the game for a while during beta, and I played through normal once after it was released. But I really got into it a few years later, when I learned about merits. By now, I have five lvl100 chars, and number six is close.
I played Diablo 2 a couple of times over the years, but I’ve never managed to finish even a single character.
Finally got the second ring, now uninstalling the game.
Number of things bring me back to Grim Dawn: