Hi there, I discovered this wonderful game two weeks ago and have more or less been consumed by it (scratches so many itches just right) - I’m well into ultimate playing a DEE Warlock, which is fine and all, but I’m getting to a point where I want to do more build-wise than “random bullshit go” (which has worked splendidly so far, but more on that later).
I’ve played a lot of PoE back in the day so I’m no stranger to calcing and tcing a build, it’s just a bit hard when you don’t know what to look out for. I know you want to cap resistances, but what about other defensive stats? Is there something like single hit in this game, aka the highest possible single hit damage your build can survive? Is there recommended values here to calc around?
I understand this will vary from content to content, but it still feels like quite a fundamental thing to plan a build around.
Damage types: as Warlock playing DEE, it’s mainly acid/poison for me. However, I randomly got vitality/chaos damage from some pieces at some point, and it skyrocketed my DPS. I understand there will be diminishing returns stacking acid/poison multipliers, but this in turn makes it way harder for me to decide if a drop is worthwile, because I don’t understand why the chaos/vitality damage seems to be so valuable in my damage output.
Damage conversion: i.e. Vitality to Acid/Poison - from what I gather, it’s a way to additively stack multipliers involved in conversion? I don’t see how this ends up being super insane (because it’s “just” additive) though, unless you have a lot of otherwise useless damage modifiers on your gear (which, for all I know, could totally happen).
The way I’d usually go about learning about all of these concepts would be following guides until I grasp the key things they all have in common, however my first attempt at trying a guide in this game was such a disaster, I’m not really looking forward to trying it again, at least not on my current character.
Around half-way into Elite, I looked into an AAR Warlock build using sigil of consumption and Doom bolt - I grinded some totems and Cultists for relevant gear, once I hit lv 82 I did the swap and… It was awful. My wonderful, one-button-explodes-a-pack DEE had been replaced with a stationary AAR, a negative damage Sigil of Consumption and a disturbing lack of doom bolt (for lack of skill points). On paper, AAR should be better, because you get way more modifiers and conversions going for Chaos/Elemental damage types as Warlock than Acid/Poison/Vitality, but it was just awful to play (and did way less damage, to boot!)
I went back to DEE and zoom through everything on ultimate, even defensively I’m doing fine for now (I’ve played flicker in PoE before, randomly exploding is part of the fun) - not being forced to be stationary like with AAR helps a lot.
I know the Status-tab DPS-“counter” is worthless, but I’m sitting at 160k for DEE now, and there’s still so much room to grow - I’m just not sure where to take it, and it’d be nice to have a clearer direction for what gear I even bother picking up.