What's the easiest/hardest Damage type to build a spec around?

Just wondering what people consider the easiest or hardest damage type to make a build around? I’m guessing physical is the easiest and aether or chaos would be the hardest?

Trying to consider devotions and everything, not just the mastries.

Imo physical and acid/poison are easy to build around it, cold (pure cold) and vitality (except vitality caster’s build) are hard.

You would consider cold hard? That surprises me as normally I’ve found in ARPGs the “basic” elemental damage types are normally easy. Learnt something new already.

The hardest are vitality decay, life leech, and % health reduction.

EDIT:

Also % of Energy Burnt Causes Damage.

Easiest: Physical, Fire, Vitality, Poison
Hardest: Cold, Internal Trauma

Yes!

I’ve been trying to make a pure internal trauma build for a while now, despite having considerable devotion support.

Hm, how come one of you says vitality is easy and others say it’s hard?

I don’t think it’s easy. It’s in the hard part but no the hardest, I would say. Not a lot of devotion support but a few ones, some skills with flat vit here and there, but, if I remember correctly, there’s a significant amount of vitality based equipments.

Honestly, I don’t really know. I find vitality mind numbingly easy to build around.

The Vitality Conjurer is famous for having probably the lowest gear requirement in the game while being able to crush any non-Mogdrogen content. Melee vitality builds are fairly straightforward too.

If you read closely, only “another,” not “others,” said non-caster vitality is hard. Everyone can agree caster vitality is easy. Weapon vitality is moderate. Vitality decay is hard.

By far the hardest is % of Energy Burnt Causes Damage. It’s heavily resisted by bosses yet there is no resist reduction for it. And there are only 5 sources of it in the entire game, none of which are mastery skills and of which one is exclusive to Death’s Vigil and another is merely the empowered version of another. And if all of these sources were taken, the only additional source of energy burn is the “Draining” prefix on amulets.

Strictly speaking, the damage dealt therein is technically Vitality damage iirc, so in my opinion it falls under the umbrella of Vitality, which is easy.

Crate has already said (more specifically, medierra has already said) that these sorts of damage types are secondary damage types and are not intended to be built around, but instead are meant to supplement an existing build.

You’re saying the game engine somehow labels that as vitality damage, but doesn’t have monster vitality resistance affect it? Bizarre…

If something is not intended to be built around, it doesn’t change the fact that it would be hard to build around if you tried. :stuck_out_tongue:

There are a lot of reasons for this (I made a big thread about it once) but the main ones are that it’s resisted by a lot of things, cold resistance reduction is rare, itemization is really hard if you don’t dual wield, and most skills that do cold damage are cooldown based and don’t have the sustained damage output to be the centerpiece of any builds