I have been thinking about some moments, when creating a ranged char, mostly about the constellations, but my thoughts are not limited to them.
Questions:
- What do you pick first and what do you pick later? Or there is no particular order for you to pick? [Gear, components, augments, constellations?] I pick items first, than constellations and the components and augments at the least.
- Are there mandatory (or almost mandatory) constellations, when creating ranged chars?
In my opinion, mandatory constellations are: HYDRA, KRAKEN (for 2H ranged only!). Almost mandatory - Vulture (some resist, life leech foremost), Eel (the lovely bonus), Hound (armor rating bonus), Empty Throne (resists, including stun res), Wolverine (defense bonuses), Harvestman’s Scythe (overall bonuses), Hawk (offensive ability and crit), Raven (offensive ability). - RR constellations (varies, depending of the damage type dealt) - Assassin’s Blade (Physical and Pierce builds), Widow (Light and Aether builds), Solael’s Witchblade (Fire and Chaos builds), Murmur, Mistress of Rumors (Cold and Acid builds), Rattosh, The Veilwarden (Vitality builds, painful to reach it)…
- Situational or interesting constellations -
if defense is needed, Solemn Watcher and / or Obelisk of Menhir (without the last node, which is useless for ranged builds) ; Targo, the Builder sounds like an awesome constellation, provides some defense and armor and the proc skills (if I understand it correctly) provides Armor Rating, so the char is temporarily better prepared against physical attacks),
if stun res is needed - Scarab
if some resists are needed - Crane - Do you aim primarily for the T3 constellations (those which don’t provide any constell bonus for completition?) In my experience I do reach the T3 constellations only with Rattosh (RR) or if I have enough ponts to put in… Dying god for chaos DW Ranged or 2H ranged is one of those occasions.