Which conversion has priority?

If I have a skill conversion node from say physical to acid and I have an item for that skill that will convert the physical to piercing. which one takes priority in this case, the item or the skill? (at a 100% conversion rate).

also don’t mind reading an extensive explaination if it’s written down somewhere.
appreciate your response in advance.

Neither. At your example both conversions apply simultaneously with 50/50 acid and pierce output

depends on the item and which skill it adds conversion to

direct skill conversion has same priority, regardless if it’s in the mastery tree or an item, so if you take ex Cadence transmuter Discord(100% phys to elemental), and cadence chaos gloves(100% phys to chaos), the end result is 50% phys to elemental and 50% phys to chaos

if the item adds conversion to a buff, ex Sunherald sword adds fire conversion to Menhir’s bulwark, then it’s considered global conversion and has the same (last) step conversion priority as any other global conversion

From the Game Guide:

" Conversion

Conversion is a special stat found on equipment and skills that changes one damage type to another. The way it behaves is different depending on whether it modifies a skill or is found on a piece of equipment.

The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives

If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered. Skill modifiers are still applied first. What this means is that if you take a skill that normally deals Aether damage and use Conversion to make it deal Chaos damage instead, then the skill will benefit from % Chaos Damage bonuses instead of % Aether Damage bonuses.

If you have an amulet with 10% of physical damage converted to fire, that means that 10% of all physical damage you deal (regardless of source) will be dealt as fire instead. This calculation is done before any bonuses you receive to physical damage from Cunning, skills and equipment. What this means is that you can change the damage your weapons and skills do to suit the % damage bonuses on your equipment, opening up exciting opportunities for hybrid builds.

No matter where the Conversion occurs though, it is only applied once. What this means is that if a skill has its damage converted to another damage type via a Modifier or Transmuter (ex. Aether turned into Chaos), the converted damage cannot then be converted again by items (the Chaos damage from the earlier example cannot be then turned into Elemental via an item because Conversion has already occurred)."

https://www.grimdawn.com/guide/gameplay/combat/#q21

it was the cadence example I was interested in, indeed. for Aegis of Menhir in this case.
Any link you could provide so I get a better overview how conversion works like which you are stating also right now? can’t find that info on the wiki for some reason.

nevermind, somebody else just posted it*

Medea just linked it :wink:

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