Simple Question:
If I want to create a caster with 2 weapons (currently planned ranged, but I guess there’ll be fitting melee options as well), for some modifiers on those items, how do I best go about attaining that ability?
As in, the weapon slots are taken, I don’t expect to attack particularly often with them, and I somehow need to find a way to actually carry them both. In the same loadout, before anyone points that out.
I’ve found Relics, belts, and chest items to offer this possibility, but in all cases that essentially wastes a slot just for the ability to enable a gimmick.
Alternatively, I could pick the secondary class that allows me to wield 2 weapons without an extra item, but then I’m essentially wasting a class, aren’t I?
For a more detailed example:
If I pick ranged, my choices seem to be Marauders/Plunderers Talisman, Marauders Belt, Gunslinger Jacket, or Pyroclasm Mark. Assuming about 80% of the stats on those items go to waste, for reasons not quite important for this theorycraft, which item is preferable to sacrifice? Or should I just take Inquisitor and pick the defensive options of that mastery?
I recommend to sacrifice the medal slot for any dual wielding. 90% of the time it’s more worth than anything else. If you don’t care about skillpoints, you can get a relic, but there are relics that are rather very important for some builds.
I think that’s actually good, there’s multiple options and none of them is completely retarded for reasons I couldn’t see.
Fyi, the idea that originally got me to think about this would have been for a chaos caster. It probably won’t happen for different reasons, though.