White and yellow items

Currently white and yellow items are practically non-existent in endgame. The characters only wear green, blue and purple items.

I think every aspect or element of this game should have its significance.

One way to lift white items up from total non-consideration is to introduce something like an enchanter. I hope an enchanter will be introduced in the future. An enchanter would allow to apply certain traits, like resistances and attack procs, to items.
The idea is that ONLY white items would be eligible to be enchanted, and depending on the “tier” or quality of the white item, the enchantments would be stronger and more numerous.

For yellow items I see only one chance to make them interesting in endgame. That is, if the yellow items have less properties than green or blue items, but are considerably stronger in those properties. This way it would be possible to use 2-3 yellow items with a limited set of properties, but those properties peak or spike in their respective ability.
This could lead to builds that want to specialize in certain properties and excelling in it, under the cost of losing the wide variety of green items, but still it would be a good option for specialized builds.

What do you think about such an approach?

1 Like

Well, speaking about “yellow items”, what exactly do you mean? Yellow item base? Players DO use those (Stoneplate greaves, etc). Yellow mods? Some of those are even better, than green ones, so players DO use them too. A good example is “of Attack” mod on jewelry, which is a BiS one despite being yellow. “Impenetrable”(pierce res) and “resistant” (pierce+poison res) are mods potentially better, than green ones.
The thing is, an item becomes “green” if it has at least one green mod, or green itembase. So you dont “see” players using yellow bases or mods.
And BTW, it’s by design that green item mods are generally better than yellow ones. Green mods are far more rare and getting both desired green mods on desired item base in a legit way is practically an impossible task (without cheats, of course).

2 Likes

Interesting. I really like the idea of an enchanter where you can apply skills and procs to specific gear. We must elaborate on how the game would benefit from this. In some perspective we already have this enchantment in the game where you can craft powerful weapons out of white weapons.

Although I would welcome an other way to obtain lets say geen-ish tier items where you are more in control to choose which procs/abilities you would want for this item.

My few thoughts on that would be something like that:

  • White items could be upgraded/crafted/enchanted towards a yellow item using specific recipes/ or runes found in the game. Each recipe/rune holds a pool of stats that can roll on the item.
  • Alternatively if you find a yellow item with stats you like you can use this item to continue enchanting/crafting.
  • Yellow items can be enchanted/ crafted/ combined with runes/glyphs you drop/find during play or maybe can be crafted. These runes/glyphs hold a specific skill/ proc and maybe another stat like a resistance or damage boost which then can be combined with the yellow item.
  • Combined/ enchanted or crafted items should always stay in the range of found greens/ blues but maybe a bit more specialized. The proc/skill strength can scale with the item level as well as some randomness by enchanting. This process could also become more expensive the higher the items get.

While this would not make sense to add this features to the existing smith/ craft system since the crafting window is already cluttered this would totally make sense for a new NPC.

This NPC could be unlocked by following a small questline or resque quest.

This would add a complete new aspect of actually caring for white/yellow items in addition to a new way of crafting gear. Especially in the leveling process this would bring some neat highlights. For endgame it would be an alternative way of getting a proc/ skills which might not be present with the needed or desired stats.

1 Like

Sometimes even yellow items can be pretty good. Like yellow Prismatic Stoneplate boots of Readiness. But usually are outclassed by green affixes. And white and yellow are the lowest tiers of items. Makes sense for them to be the weakest.

1 Like

I think that would be akin to communism. I.e. you’re pushing for equality of outcomes, not equality of opportunity.

Equality of outcomes: All items are used to the same frequency
Equality of opportunity: All items are available to be used by the pilot

P.S: Plenty of yellow items are used in builds, they just look green because of the affixes.

EDIT: Yellow and white items do have significance. They can be decent placeholders while the player transitions to the late game.

White items could be upgraded/crafted/enchanted toward a yellow items by selling it to merchant and using specific recipes found in the game. Just as it is now

1 Like

The point is that an enchanter would allow a more controlled way to add certain favorite traits, like for example a 5% or 8% attack proc of a wanted damage type, like poison bolt or ice shard.

And again, I was looking for ways to make white and yellow items more useful in endgame. This would add a whole lot more variety and looking through the many yellow items on the ground would be fun again and worthwhile.

Currently white and yellow items are simply not used in endgame, or so rarely that it is negligible.

Kaki, I like your ideas and I think an enchanting option could proceed from that. I am thinking already for a longer time about something like an enchanter, and I’m sure most would like it.

Awesome to know that this possibility already exists in the game. Thanks for the information. Will have to check that out. Awesome that after a lot of hours playing GD there is still new stuff to learn/ discover.

Since systems like this enchanter are a lot of work I would love to pay for the ongoing development of GD in form of loyalist packs. Since adding such features as DLCs split the user base for online multiplayer even further.

Not a bad idea… If you were able to use enchanters to improve said whites or maybe yellows would you make said caps of limited skills higher than what purples are capped at? If that were the case it may be worth it otherwise it would be just a bit of fluff and no real pay off.

what if enchanting would give You a chance to add 1 prefix/affix of Your choice ? like You wanna roll gloves with bleeding dmg and You can but other stats would be random?
im still new to the game but what do You think?
im not sure would it be white into yellow or yellow into green tho or just new enchanted tier.

I’m not sure if I agree with the direction of this thread.

I just want to very respectful explain why I disagree, and it’s mostly got to do with this bit here.

Like it or not, GD is a game which rewards specialization. Hence the value of damage conversion, stacking RR, and using as many skill modifiers as you can, while finding relevant +skill points.

Currently, what’s stopping many builds from becoming excessively OP is the fact that many items impose some degree of hybridization.

E.g. Blightlord set gives both fire/vit damage, instead of giving double the vitality damage, with none of the fire.

This is good as it keeps the game balanced, and also allows these items to be used by a wide variety of builds.

Now, if you were to implement this concept…say you had a yellow ring which gives 300% lightning damage, and 200 OA. That’s it. No resists, nothing.

That would immediately become BiS on most builds because a build which is already stacking a massive 3000% lightning damage would suddenly gain a 10% damage spike.

image

3 Likes

What if Enchanting simply allows to upgrade a yellow to a green affix or to switch a green suffix or affix to another one. This can only be done once per item and the item could become soulbound after enchanting.

However, in my opinion enchanting will loose it sense when you can freely choose the prefixes or suffixes out of endless lists. Thats what e.g. GDStash is for. This will mainly trivialize aquiring build suiting items.

Much more I would endorse a system where you actually find these prefix/ suffix runes/glyphs as single use item during play which can then be combined with an item at the enchanter to enchant this affix of a green/yellow item. These runes/glyphs would simply embody the existing affixes in the game and not create overpowered versions of gear. They could come with different tiers like the current affixes in the game and could be obtained according to the game difficulty level.

It would simply add another way to obtain this specific item which you are looking for. Since GD is mainly SSF oriented that would maybe be a great addition. Please feel free to share your thoughts on that.

Obviously no one here can speak for crate, but IMO BiS’d green items are akin to a ferrari.

It’s flashy, powerful, and incredibly hard to get - but at the end of the day, you don’t need one.

And because it’s such a luxury item, it makes sense to me for it to be that rare, and that inaccessible.

Just my opinion though. Doesn’t matter to me one way or the other coz I GDstash

If someone chooses a ring with those 2 stats and then has a 10% damage increase, I think it would be ok. I don’t think that would break balance. Downside then is that that ring does not have any resistances etc. So you would need to compensate for that using greens, legendaries in other slots.

Of course the details would need to be fleshed out. I am not suggesting anything that would really break balance of course. I am just arguing for a system like that, because it adds more variety in using certain specialized yellows and it spices the whole build up.
Certain yellows in maybe 1 - 2 slots that boost a specific stat or damage type or something else and are viable in endgame. I personally like this idea.

I suppose we’ll have to agree to disagree.

In my experience building/piloting end game specs, I’ve come to realize that it’s a lot easier to patch up resistances than ever before.

Masteries like the shaman and the arcanist now offer innate resistances, and just recently, devotions got buffed.

This has allowed players to give up defensive augments in favor of more offensive ones - the sum total of which cannot possibly outweigh this hypothetical “300% lightning damage ring” I invented.

Especially considering a 100% lightning damage ring may have one mere useful resistance. Sure I’ll go cover that res gap (two rings worth) with average MI pants instead of a 70% damage legendary. I’m up 330% :upside_down_face:

Heck, I’ll patch resistances up using serenity even. +1 to all skills for a ring which is basically the equivalent of having 100% uptime on iskandra’s relic.

BTW, I hope I’m not being belittling. I’m just trying to explain the rationale for my pushback.

When’s the last time you had a white quality item drop above like…level 50?

“Build your own” stuff generally goes 2 ways as I’ve seen it in games.

Either they don’t have enough potential and sit on the wayside or they are the best stats and dominate a segment of the game. If you take the rng out of it it’s little different from a legendary with a prebaked stat line.