I am not an expert but how come 2-Handed weapons feel like they get the short end of stick? A few things I have noticed are:
For Components, you only get to put one type. Take Seal of Resonance for example, if you dual wield or with a shield, you get two run two toggles that give amazing 30% stun reduction. If you use 2h, you only get one bonus. Unfair?
Weapon procs. I see lots of 2h weapons still have 10% proc chance with the same amount of “base” damage. Shouldn’t 2h have either higher chance to proc or double the base damage. IE: Ice Spike.
Now, maybe 2H weapons have much higher base damage but I feel 2h should be able to take two types of Components and typical proc damage should have double the damage?
just one word: kraken. (ok let’s elaborate… +170% all damage +20% attack speed +15% crit damage +360 health and even more, it’s literally the best constellation by far and you need to have a 2hander for it)
also, every build has enough attacks per second (anything that deals %weapon damage) to proc a 1s cd skill constantly, doesn’t really matter if you have a 2hander. you should understand the game better imho.
and no, you definitely don’t need to go 2handed if you are a shaman. there are TONS of 1handed builds for melee/caster shaman, or dual wielding melee or guns and summoner shaman!
Kraken barely compensates the loss of stats from 1 less gear piece and one less component at a significant devotion cost. I do not thinks its that good of a deal. I rather had that they nerfed karken while buffing 2H as it would allow for far more devotion paths for 2H builds and in turn making 2H builds more flexible.
Typically weapon stats compensate, so I’d hope the stat increase also compensates for this fact. I never really thought about it. There are two handed versions of augments, but there should be no expectation of component changes at this point if this is not the case.