Why cant I kill Iron Maiden?

Im trying to complete Crucible Challenger and every time that Iron Maiden shows up she stun and kill me with 2~3 hits. Maybe, just maybe, I can recover from the stun and pot but after 5s she does it again and Im dead.

What my build needs? She is the only enemy in the game that I cant deal with.
My build is not complete I need about 4 items but it wouldnt improve that much.

Edit: I even fought her with a fully upgraded Stonewall buff and the defensive blessings my HP was 16.5K and armor was almost 2000

You have 0% Stun Resist. That right there is the problem. She’s probably the only enemy in the game that requires you to have high stun resist. So yeah, up your stun resist.

Is there any potion that gives stun resist? Like the ones that give elemental?

If not thats way to much work having to change my gear and components just for her

EDIT: even if she doesnt stun me, its still 3 hits kill, i dont know if my life Leech can conter that much damage (im doing the tri elemental saboteur from jajaja)

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Don’t think there’s a potion that gives stun resist.

There’s Leatherly Hide component that gives 25%. Empty Throne constellation gives 15% in the first node. Avatar of Mercy legendary amulet gives around 35%. Can’t think of others items that has it.

Leathery hide in your hat is a good start. Chaos resist shouldn’t be a problem for a Sabo. Besides, Chaos doesn’t need to be overcapped.

On a much more important matter, why in nine hells are you not using Stormheart?

Stormtitan Threads also have stun resist.

Pretty sure the OP is using Jajaja Saboteur build that uses 2 Legion Fire Starters.

Even if she kills you in 3 hits, having 80% stun resist allows you to use Oleron’s Might (which you seem to have due to Oleron’s Blood), use Flasbang and use Pneumatic Burst between those hits.

Guessing it was during your hiatus, but static strike got a sizeable nerf and they knocked off a good chunk of attack speed off stormhearts as well. The Legion fire swords do work!

high reduced stun duration, physical resist (to counter internal trauma damage), good armor absorption are needed to beat iron maiden. get a leathery hide and scaled hide in there.

watch out for her healing back to 30% health!

Or, have 20% physical resist + 25% stun res like me (insert lenny face)

Stormheart is a minus 1k damage for me.

I just browse my stash and found a few items that have stun resist, i will try to swap and see how much damage/defense i will lose just to get some stun resist. I will play again tomorrow, lets hope it works

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Forget the tooltip, 2x Chain lightning proc more than makes up for the sheet dps loss. Besides, lightning is easier to debuff than fire. I’m assuming you have Widow. If not, get Widow.

Whats the difference between armor and armor absorption???

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The physical damage directed towards you gets reduced by armor*armor absorption before.

Armor absorption is the percentage of damage armor will block. So if you cap it at 100%, the armor will block the damage by its full rating.

So, I replaced the component in the pants and the results are -150 armor but the absorption goes up from 81% to 95%. I guess thats better right ?

Also I crafted another helmet and put the component that gives stun resist by my calculations Ive got 35% from boots, 25% from components and 15% from empty throne, total 75% from what was only 15%

Since the helmet is the same I dont lose anything, I dont remember what the boots will do to the other stats.

I will try to kill her tonight with only this changes, see if it works

She’s not the only one. A great part of the bosses/heroes, and even a wide majority of common mobs, stun like no tomorrow.

On the other hand, there are few ways to improve stun resistance and I’m fairly sure that anything below 50-60% may not work when you need it the most (Zarthuzellan as an example, but there are more).
Not only, but it’s obvious from the two pages of scratching heads, that there aren’t much options to work on it without using items/components contradicting with your build, or plain fucking it up.

I don’t know why developers are so obsessed by the stun mechanic. Fixation of a kind? Can’t tell.
What I know is, it’s an outdated and unfair mechanic, and it got its place only used by certain bosses. I mean, rarely. With duration cured with fire, just in case.
It’s a mechanic, which completely nullifies all of the character development and player skills.
The game doesn’t provide tools to remove stuns (besides overguard if S&B). Nothing, besides a particular skill (which you can’t also use, if already stunlocked and it’s on CD).

Back in the days my first thread on this forum was about getting wrecked while stunlocked. Since then, I’ve died countless of times due to this mechanic. The ultimate killer. Obviously nothing has changed in this aspect, while it should.

I agree with you in some aspects, I dont think the stun mechanic is bad in any way but what is bad is how few options we get to deal with it, especially when 1 monster in the entire game makes you have it or you will be death before you know, I think the only thing we need would be more items with stun resist (not only “tank” items) and/or potions that gives stun resist the same way they give freeze resist.

Well, to close this topic, today I finish crucible challenge and I killed 2 iron maiden in the process. I had 70% stun resist (component + boot + blessing) and she didnt had a change. In the end I was more scare of Anastasia (due to my 30% aether resist) than I was from iron maiden.

Anyways guys, thank for the tips, I will carry those 2 items all the time now :stuck_out_tongue:

There’s absolutely nothing wrong with the stun mechanic and it’s not outdated in the slighthest. The issue of stun resist is not the mechanic itself, but scarcity of ways of upping its resist. I do agree that they should introduce more skills and items that give Stun Resist. Maybe some more components besides just Leathery Hide.

Because let’s look at Lightning resist for example: Valdaran crushes you if you less than good lightining resist, but it’s fine because Lightning resist is so easy to come by.

Valdaran has his greatest chances to kill when he manage to stun, that’s what mostly crushes you :wink: The duration lasts forever. It’s his most powerful weapon.

Obtainability of the stun resistance and its presence only on certain (incompatible with build) items is one. There’s obviously room for improvement, but what’s good it actually could be easily implemented - throw some stun resist here and there, add an anti-stun ointment, wash your hands.
The consequence is that if stun resist become easy to get, mobs will be rebalanced as well, and builds who don’t invest hard in it may kiss their asses goodbye. There are already too many resistance types in this game, which are a must. It will be bad if the most fucked up mechanic will require the related resistance maxed, or go home.

The major problem is the nature of this mechanic. It’s in many aspects equal to freeze - both fully disable the character for a duration. It’s a scenario where build, items, and player skills don’t matter for the duration. Where you can’t plan your actions in fights as you either don’t move at all, or get interrupted.
How powerful these mechanics are could be seen the way they are treated on the player’s side - our ability to effectively stun/freeze mobs is either non-existent in practice, or limited by duration to a point they don’t matter in terms of efficiency, especially for the harder mobs.

Freeze is much more acceptable, as it’s thematical. Mobs which freeze could be recognized by color, or the areas they inhabit. They are rare. Dangerous perma freeze bosses are known by players and they act accordingly. A hoarfrost before Moos/Alkamos has become a natural instinct.
While stun is everywhere. Literally. I don’t know how it’s coded in this game - is it percent based chance or defined by the hit landed/damage taken, but it’s not the point. What is - fucking stun is everywhere, all around. No matter the monster type, or its tier, just duration varies.

Stun is an outdated mechanic, a flashback from the classic RPGs, where it made sense. In a difference of aRPGs. Stun just gets mechanically translated by all the game developers in this genre, just because it was once used in some of the iconic titles. By inertia.
It doesn’t provide anything but artificial difficulty, the sheer desire to kill players easy way when your options as a developer have reached a limit.

IMO stun shouldn’t even exist. But if it does, then duration got to be reconsidered all around. Only the hardest bosses got to have high stun duration, but lower than what’s currently. Or its mechanics got to be heavily reworked and options for removal/immunity added.
It’s hard for me to say it, but even PoE treats stun in a much more ellegant way than this game.