Why is Necrosis relic so weird?

Necrosis is a vitality relic which also grants a curse that… doesn’t reduce vitality resist while reduces elemental, chaos and aether? I don’t see any build that could make a use of this relic. The skill is pretty good, literally solid, but when you look straight at the relic stats you’re like… you just don’t see any reason of picking this item.

7 - 34 vitality damage, 73 - 109% vitality damage, other raw stats are great, active skill doesn’t support the vitality damage at all except for the 112 - 145 additional vitality damage, flat.

You can make a use of it if you pick some items that convert vitality damage to chaos, elemental or aether, but then the % vitality damage from the relic is again wasted (which isn’t actually a big deal). The relic is a caster thing, and not many casters have weapon damage in their skills.

I personally would love it to be a universal relic that grants all damage and/or reduces all resists instead of those three.

What are your thoughts about this relic? I personally don’t see any use of it even with vitality -> chaos/elemental/aether conversion. Maybe there’s something I don’t see in this relic.

It was weird in vanilla as well, no one complained about it cause it was one of the best sources of Elemental RR back then. No we have Ignaffar’s Combustion for Elemental and Chaos RR and Haunt is already better for Aether RR. The relic could use some looking into. It’s like the Dark One’s Gift proc when the expac was new, the damage types are spread out too much.

I think it’s for cabalist or ritualist pet build that inflict mix damage type.
The lack of plus skills is kind of hurting for a pet build though.

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Can it be meant for some multiplayer build combo?

Grim Dawn was never meant to be a multiplayer game, so no. The multiplayer is there only if someone wants to play the game with friends. There’s no teamplay other than killing stuff in multiplayer. Literally no multiplayer support.

isn’t that what multiplayer at its very core? Playing and killing stuff together?

if GD has no MP support, how come there are loads of skills that affects “allies”? If you say “no it is just meant for pets” then just call the buff “affects all pets”

Pets in general.

The crux is that GD isn’t balanced around multiplayer, AFAIK the only adjustment for MP is that it adds extra monster HP for each player.

While you can have a lot of fun playing with others, the game is very easy to break because the enemy defense values weren’t intended to be barraged by the amount of debuffs you can stack between multiple classes.
And the other way around, enemy damage wasn’t designed to tackle the amount of defensive skills you can stack between players.

But as said, it can still be a lot of fun to find a combo that absolutely shreds things or complements the characters well.

Sounds like the Diablo games :slight_smile: