I was just reading the patchnotes for 1.3.1 (not playing the playtest myself) and stumbled upon this change:
Redesigned % Chance on Attack to Refresh Blitz Cooldown modifier for Fighting Spirit to instead apply to Cadence
Why nerf Blitz builds in this hard way? Making this just pop off ‘Cadence’ means locking out all other Solider builds to this nice (very endgame) bonus.
I was just enjoying my blitz/leap built around Stonecarver Blade. Without this CD reduction i would have to use Cadence inbetween what totally kills this build. It was already hard to keep Fighting Spirit 100% up (only with ascended gear/affix rolls) but now it seems its dead.
the peak potential of 0cd blitz stacking this modifier along with the fighting spirit extender is absolutely wild. makes SR50 look trivial on some awakened stonefather setups
stonecarver could probably some buffs (to the base leap damage, honestly) but the existence of the modifier makes blitz way too reliant on having it
Global CDR procs are mostly just -100% cooldown to a given skill with extra steps, except when the skill color is yellow or it’s Thursday.
If the intent is a 0 CD variant of the skill, just make the modifier do that. If the intent is a proportional reduction to the cooldown, do that. Don’t put out some on hit trigger with the silly assumption it’s going to result in anything other than a 0 CD variant for the ideal mastery combination while sidelining the others that can’t generate enough hits for the triggers.