I’m sure this was discussed a plethora of times, but still I don;t understand what’s the reason of this design choice.
The only times I really want to use CC (stun, petrify, freeze, slow, confuse, etc) is when fighting the tough guys, AKA: bosses, celestials, gods, etc.
However, CC doesn’t work on them.
Maybe the reason is, that if it did work, then people would abuse it and just CC all the time, I understand that. But a simple solution would be to make it so it dimishing returns.
That means, first time you CC an enemy, it takes full duration, second time less, and so on and on until hes immune to it, with a cooldown of course.
That works just fine in D3 for example, which had the same issue at the beginning.
Make some bosses to ignore certain types of CC would be OK, but not all, like I don’t know, make Ravager immune to petrify, that’s cool.
Anyway, I’m talking about this since there is a patch coming, and maybe there is a chance of people chiming in and proposing ideas or whatnot.
My 2 cents.