Will summons like mortar trap benefit from IEE's conversion?

Another question on pseudo-pets: if they have own health and resistances, other parameters are inherited from player? Especially I’m interested in OA and DA

That goes into this “Imagine that a player scaling pet is an extension of the player. When it attacks, it’s as if the player cast the skill.”

The player’s OA is used.

I just tested this using a defiler, and I can definitively say that player-scaled pets benefit from player damage conversion. Here’s how I tested it:

I used Thermite mines to test because it only deals one type of damage for the purposes of conversion: fire/burn damage. Accordingly, it’s easy to see how the damage changes with conversion.

Thermite mines is a player-skilled pet as evidenced by the fact that it has a summon limit and has both health and energy. Player-scaled pets also display 0 damage per hit and 0 DPS in the character tab and can be moved or triggered to attack using the pet attack command.

I equipped as much fire to vitality as possible using two Corruption of Gargabol guns and a Lifeblaze Mantle. This gave me over 100% conversion of fire to vitality. I also overcapped Harbinger of souls because it boosts vitality and vit decay damage but not fire/burn damage. Unconverted Thermite Mines (pure fire/burn) made the distinct fire sound effects when it hit the target dummy and the damage was unaffected when I toggled Harbinger of Souls on and off (as predicted). Converted Thermite Mines, on the other hand, no longer makes the fire sound effect but instead makes the vitality sound effect when it hits a target dummy. Furthermore, toggling Harbinger of Souls on and off caused a change in damage upwards or downwards in the expected direction, which would only occur if Thermite Mines was dealing vitality and vit decay damage. Therefore, player-based pets are affected by damage conversion.

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I feel like an idiot asking but are you certain on this? I remember reading that others have seen/experienced Mortars/Thermites pulling aggro or getting destroyed in this topic (6th and 7th post respectively).

As far as I experienced it they die to AOE but don’t get focussed for direct attacks.

After watching this clip, I’m not sure anymore :rolleyes:. It was from a few years back so things likely have changed since then.

So I don’t quite understand how did my Deathstalker, few patches ago, die instantly from Ugdenbog plants when I had less than 40% poison resist, and after I almost died, I went to increase my poison res and even my Deathstalker did not get any damage from the poison. And I am sure I didn’t fight any boss or hero, only trash mobs. The same thing happened to my Nemesis a bit before the Ancient Grove patch. Must’ve been a weird bug or implementation issue, but how do I know.