blahblahblah
yes they do
since they scale with player damage they should be affected by player conversions
Thanks!
Will these summons likewise benefit from the flat damage bonus of soul harvest?
I get that deadly momentum will not affect these âpetsâ as they donât have a %WD component to it. But will the flat damage from the âbonus to all petsâ apply?
I mean, bonuses to all pets say by default to all pets, so it should. Otherwise itâd be stated that it doesnât affect player-scaling pets.
Thanks for the clarification.
Waaaaait a minuteâŚby that logic, player based pets can double dip off procs like hungering void?
In that they can benefit from both the player-based bonus, AND the all-pets bonus?
No. What username said was wrong. Bonus to all pets just affects pet scaled pets.
Also, idk everything about flat damage and player scaled pets bit pretty sure they donât get your weapon damage. I think that was shown in one of Dashivâs builds. Hoowever, auras that grant flat dmg should affect them like Blood of Dreeg.
Now that youâve replied me, I remember having asked you this question before.
I poo out microorganisms with better memory spans than mine.
So will these pets also scale off things like flame touched, and field command?
Some people say that player pets only benefit from damage the player has, while my Deathstalker died to poison when I had low poison resist and after I bumped it up to 80 with overcap it stopped dying from it.
You canât know everything unless the developers tell you or you experience it by yourself. I just follow the logic of bonus to all pets because it states âallâ. Wonder if I am wrong, though.
At the risk of sounding derisive, was this poison resist under the pet section of the sheet data? Or the player section?
They gain gain the bonuses from your stats if they are player scaled, or added to their stats (including the flat damage) if they are pet scaled.
Player scaled pets benefit from most player stats. âbonus to all petsâ refers to pets that scale on pet damage.
http://www.grimdawn.com/forums/showpost.php?p=536609&postcount=33
Thatâs the Dashiv post I was referencing. Player scaled pets isnât affected by auras like IEE or BoD. But still not so clear if they get your own flat damage bonuses. However, with what Valinov says, Iâm inclined tonsay yesm
We can see two up-arrows on Living Shadows while Field Command is up. Judging on visual effect, thay are affected by Field Command, but in fact itâs totally unclear
Yes iâve been curious if certain player scaled pets are able to double dip into auras in such a manner. I am inclined to think no, and the visual is just a redundant effect.
To clarify, abilities that scale with player damage do not gain flat damage bonuses to their abilities. As they do not have a weapon damage aspect. To quote Dashiv âUnfortunately, thatâs no longer the case. With Raise the Dead skeletons in its current state as player-scaled pets without any %WD bonusesâ.
Pets based on pet stats will gain flat damage from IEE, flametouch, stormspirit, and so on because their attacks have a base weapon damage.
Not saying my word is law or that im 100% right, but from my testing and from what iâve read elsewhere this seems to be the case.
My guess is that mortar trap in particular, and any similar skill tagged as âscales off player damage bonusesâ which deals phys damage, will benefit from the IEE damage conversion.
AFAIK skills like Mortar are considered likely as âtotemsâ, hence share all, with no exceptions, damage modifiers innate to the player.
But in relation to certain game mechanics and rules, some modifiers may not apply - for ex. flat damage when thereâs no %WD. Or ADCTH, or RR, or any mechanic which requires WD to work.
But conversions IMO should. IEE doesnât add âadditional extra damage of an elementâ when converting, it just partially converts one to another.
In my opinion, mortar will benefit from the conversion (as skill has phys damage portion), wouldnât gain the flat elemental damage from IEE.
May be wrong, though. Donât count on it.
IEE: âThis ability must be toggled to maintain its effect. The damage conversion only applies to the caster.â
I know the wording of the skill.
My logic is: as long as the conversion is innate to the player, and some skills are considered âa byproductâ of the player, the conversion should probably work.
But as I said, canât bet on it. Never tested it, just a wild guess.
Imagine that a player scaling pet is an extension of the player. When it attacks, itâs as if the player cast the skill.
Which is why Living Shadow attack damage converted to health heals the player.
Likewise, while IEE benefits the player and thus by extension any player-scaling pets, the pets themselves do not double dip into the auras. The visual effect is just the nature of auras applying their visuals to all nearby allies.
However, Player-scaling pets have their own health/defenses, so increasing your Poison Resist to help the Deathstalker survive is purely placebo. Those kind of pets already have about 90% resistance to all damage. What can wreck them is resist reduction effects. Most other player-scaling pets (such as Mortar Trap, Wind Devils and Thermite Mines) are invincible and generate no threat in combat.