Wind Devils

I don’t mind Wind Devils that much but I would like to see them get at least more movement speed if there is to be no permanency.

On the other hand the worst RR skill in the whole game by far is the Devouring Swarm. And that really needs to be redisgned before the game is finished. I would suggest to make it like Bloody Pox. In current state I refuse to use this skill and play builds that need it.

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+1 to Devo Swarm working like Pox instead. Swarm is painful to use…

or atleast make it an AoE in a Circle like a huge swarm of flies instead of a missile in a rather narrow straight line.

or… yes I am going to say it… make it a pet like Wind Devil…

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It doesn’t swarm enough for my taste either

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“Glossed over” Crate may want to rethink how their employees passive aggressively attack their fan base. People may “gloss over” their next expansion or product. Just saying… you represent your company poorly with your snarky remarks.

As for the skill, i just skip it. Benchmark dps has never been my thing. My preference has always been the campaign…

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This seems to have escalated in a bad way.

I think someone touched on why Wind Devil feels different. I’d compare it to Reap Spirit which has some instant gratification when you cast it. Somehow being a pet makes it feel different than a death circle. Maybe it’s because there’s not as much decision going into where you cast it. Not sure if everyone feels that way, but I’ve noticed it.

Though perhaps a more helpful suggestion would be an MI that adds seconds to how long Wind Devils last that people can use if they don’t want to cast it as often. I know there’s a set you can get, but having another option would be good too.

Personally, I don’t mind the recasting per se, but I’d like to do it a little less often with the Shaman I’m leveling. Or if they had a little initial punch or something but that’s a bigger change and I’m not sure how to make that good.

Oh and more movement speed would be nice like someone said. Again, Reap Spirit also avoids this problem.

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maybe if they just added a transmuter for it which made them permanent and adjusted their damage etc. to compensate

Devs are not your customer service employees. And I would say that it’s a good change of pace to have a dev who’s able to call out people’s bullshit unlike those slave-to-PR devs, too afraid to be frank with their playerbase. Zantai doesn’t even have an obligation to directly interact with the players or less so give explanations on the design choices they do but he does it anyway. He choose to do it in good faith but people tend to get nasty when they don’t get the answer they wanted.

And don’t worry about the reputation of the game. By its rating status near to “Extremely positive reviews” you can tell that it’s doing just fine :slightly_smiling_face:

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make enemies have permament six hour long RR curses that they can apply to you.

Well, it is generally not a good idea to antagonize the people who pay for your bills. Not everyone got a loyal playerbase like Crate does.