WIP - Manifest Delivery- A Wagon Shop/Logistics Improvement Mod

:steam_locomotive: Manifest Delivery β€” Feature Overview

An overhaul of Wagon Shops for Farthest Frontier, built around the reality of frontier life: raw goods flow from remote camps to the main settlement, and finished supplies make the journey back.

:convenience_store: Three Shop Modes

Switch between modes with a keybind to match your shop to its role:

Standard Mode (vanilla-plus)

  • 2 wagons, normal stats
  • Return-trip backhaul: wagons never drive home empty, they scan nearby for work on the way back

Camp Mode β€” for remote work sites

  • +25% wagon speed for those long hauls
  • 60u work radius defines the camp zone (centered on the shop)
  • Wagons proactively pick up from any production building in the zone (hunters, fishermen, foragers, loggers, miners, arborists, quarries)
  • Delivers raw goods to hub storage (root cellars, storehouses, stockyards)
  • Backhauls firewood, processed food, and beer to camp residences on the return trip
  • 2 wagon cap

Hub Mode β€” for your main settlement

  • -10% speed, +20% capacity β€” bulk hauler for short trips
  • 100u work radius covers a town center area
  • 4 wagon cap, 4 worker slots
  • Joins the global logistics pool β€” keeps crafters (smokehouse, bakery, smelter) stocked automatically and deliveries flowing to markets

:shopping_cart: Storage Cart Boost

The starting Storage Cart gets new life:

  • Capacity doubled: 750 β†’ 1500
  • Finally useful beyond year one

:gear: Under the Hood

  • Shop modes cycle with M key (configurable)
  • Visual work radius circle shows the shop’s zone when selected
  • Wagon counts adjust automatically based on mode (workers return to laborer pool when slots shrink)
  • All values configurable via MelonPreferences

:soon: Planned Features

Next up (polish):

  • :computer_mouse: Permanent mode buttons on the shop UI (replacing M-key cycling)
  • :dart: Visual radius circle during shop placement
  • :wastebasket: β€œEmpty Contents” button on Storage Cart (mark all inventory for pickup)

Medium-term:

  • :ox: Resource Hitching β€” attach a wagon driver to a Storage Cart for faster relocation
  • :fire: Portable Shelter β€” warmth radius on Storage Cart for cold-climate camps
  • :balance_scale: Inter-Storage Balancing β€” wagons redistribute between storage buildings when set min/max levels drift
  • :motorway: Wagon Routes β€” assign a specific wagon to a fixed Aβ†’B logistics line

Long-term:

  • :deciduous_tree: Tech tree integration β€” unlock Heavy Hauler / Camp Logistics / Express Route specializations through knowledge points
  • :hammer: Supply Wagon β†’ Wagon Shop conversion β€” retrofit your starting cart into a proper shop at half material cost

Works with Tended Wilds and other mods. MelonLoader (Mono build) required.

(This is a content mod and may be over powered and definitely in need of fine tuning)

4 Likes

Sounds great! Look forward to seeing how it progresses!

This seems like a great mod for mega cities making them more viable

Mod is up on steam

2 Likes