Ever wanted more things to happen in and around your town? Well now you can.
I’m currently working on a new event management system that can build / design and run the events for lot’s of different things.
Let’s take a few examples:
- A shrine is built
- A raid just happened
- More immigration and world events
- Deserters at the gate
- A Pub / brewery is built
- A mine is working
Well What if I said we can have events on all those… and more? And for every single condition, there are actions. Works like the current engine as it’s all built on top.
So…
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10 days after shrine: Preacher comes to the town hall, asks for additional help in keeping one happy. Grant the request - 10g and the morale goes up for everyone by +5, refuse: and the morale could go down, and he could leave the settlement
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A raid has just concluded, and there is a crowd outside the Townhall demanding better rations, accept, 100food gets removed, morale goes up by +10, refuse, people leave, and riot causing fires, reason with them, state they can have a celebration in 6 months - trigger the event in 6 months
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A group of travellers arrive at the settlement, some contain sickness - let them in or wave them on? - Several settlers join, some with sickness, Wave them on - we can’t risk it. - event in 5 months showing they died in the wilderness (creates corpses) and lowers morale
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A group of desserters arrive at the gate, they are tired of fighting a war they don’t believe in and would like to join the settlement. Accept- 4 new soldiers (geared) join the settlement, and has a chance of them leaving again down the line, Refuse - they come back later to try and steal goods
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A group of villagers have come to the town hall to host a festival now that the pub and brewery are available. Welcome the idea - 50g, 100food, 100beer - whole town gets drunk, morale goes to maximum, suggest a smaller celebration - 10g, 40food, 45beer - 30% of town gets drunk, morale increases by 20%
Uploading: 202609~2.JPG… -
A terrible accidient has occurred at a mine and there are trapped workers. - Launch a rescue with materials - 5 planks, 4 cloth, 2g - 3 miners rescued, 1 with a broken bone - Try your best with what you have - 3 miners rescued, 3 broken bone - Do Nothing - kill 3 miners
Let me know your ideas? I’ve been building a full mod building suite, and the event manager is flexible and runs on a condition action / consequence basis with more than 1000 variations to create.
I’ll be looking to release the mod builder in the next couple of months, as it needs further testing, refinement and features before it goes public.
As for some custom events, I’ll look to release some (plus any requests I can) in the next couple of weeks as a standalone.
*all screenshots are from debugging - but they will fire based on the conditions








