Wrath of Agrivix should give a range buff

Wrath of Agrivix seems to be intended as a defensive nuking skill but feels severly underpowered right now.

A maxed leveled (lv. 16) Callidor’s Tempest has an attack radius of 5.5m (5.8m on lv.25), which is fine for an spammable skill. If you add a 6 sec. cool down and only moderately raise the damage and add knockdown it certainly isn’t. Since it is a caster centric ability it means you are only hitting like 3 or 4 enemies most of the time, even if you are surrounded. This is pretty pathetic, especially given the fact that many enemies are immune to knockdown.

Comparable transmuters like Focused Gaze or High Potency substantially increase the damage radius of their base skills. Would it be be to much to ask if Wrath of Agrivix increased the radius by 2, 3 or even 4m? I really don’t think so.

I am not a native speaker to please excuse any misspelling or incorrect phrasing.

Larger radius from the transmuter would mean less incentive to invest in the main skill if all you really want is an AoE knockdown.

My 2h melee Battlemage of course wouldn’t mind the increased radius, but if you can let mobs get close to you/surround you and then want to use WoA as an AoE trash clear/nuke of sorts, I’d prefer a larger %weapon damage component, and/or higher total damage modified by over a radius increase.

They could introduce a multiplicative value like “doubles the range”. (not saying it should be doubled)