Seeing as there is a new playtest going on I would like to feedback on Elemental Arcanor Tactician which I played some time ago until I finished the main campaign and got bored, still it seems optimized for what it is, maybe missing a couple points and resistance overcaps. Now for the feedback:
- Being an elemental tactician it seems lacking percentage damage reduction options, only damage reduction to enemies from Aura of Censure and a bit of physical resistance (which got nerfed in the last updates), no percentage absorb, no +max resistance except bleed, flat absorb from seal helps a bit against small attacks and dots but is kind of useless against big incoming damage, this build also is using Tactician’s valaxteria robes for +3 Forcewave (other option was to use 3 pieces of Justice set for the gloves +3 Forcewave bonus but it would no longer be fully elemental tactician, more focused on fire damage one) which is a caster armor, and arcanor tactician is mostly stationary caster, not a kiting one.
- Rending Force cannot be maxed, staying at 16/12.
- Some other disadvantages other more experienced people would probably find

My suggestions:
- Somehow improve the defences of the build, maybe add +2-3% all max res to Arcanor;
- Probably add +3 to forcewave to some elemental gloves or chest so there could be more option to choose from, some Rending Force bonuses would also be appreciated;
- Maybe add some fumble somewhere if max res or phys res addition is not possible, effective DA could be improved up to 3500 I think if there was a reason to do it
- Add a little flat RR to Arcanor (5-10) or something, now Rhowan’s Crown proc is bound to Seal which is kind of suboptimal;
- Reduce the cooldown on Attak Seru proc, to fully utilize it it requires investing points in Stormbox, and this build has enough buttons to press already, I know it was repeatedly buffed but it still feels underwhelming when bound to forcewave;
- Devastation skill from the Arcanor sword should probably be made a proc with its damage reduced (so there would be less buttons to press) or reworked with increased cooldown, improved aoe/more projectiles/more damage to each projectile to be used as tactical DPS boost against bosses, now it feels like “looks great but not impactful enough to use it”
Please support/criticize, looking forward to the next update ![]()



