Just want to make sure I’m understanding this right…
The % of Weapon Damage component of a skill such as Primal Strike is,
(weapon damage per attack + ALL flat damage from weapon, skill, armors, etc) x (by the skill WPD%) x (+Damage Type%).
- Flat Damage #s added to % of Weapon Damage skills are NOT modified by weapon speed.
The Flat Damage component of a skill is
(Skill Flat Damage + Any Flat Damage modifies up the skill tree) x (+Damage Type%).
A skill’s flat damage component DOES NOT benefit from any +flat damage other than modifiers up its skill tree.
- For example Wind Devil benefits from Raging Tempest’s flat cold damage component but not from Stormcaller’s Pact’s flat electrocute component.