You finally get an upgrade and ..... nope .

It’s worse than what you are wearing :stuck_out_tongue:

Finally since buying the expansion I get an upgrade , mythical golemborn greaves , methinks ooh , nice piece to drop , compares to old boots , nope .

Well if you count the second part which adds a bit more retaliation and a tiniest bit of health , all other stats were the same or worse , I even lose a % to armour , surely if you have a spread of stats on these things the mythical stats should start from the best of the original and go up or what’s the point .

Bit disappointed , I thought mythical would be worthy upgrades .

Are they all like that , be a bit poor with no secondaries to find a worse mythical than normal version .

The proc should be better on the mythical boots - see http://www.grimtools.com/db/search?query=golemborn%20greave&in_description=0&exact_match=0 for average values.

Keep in mind that near 500 base armor upgrade. That isnt to be taken too lightly.

True, they are most likely still better, but the fact that Mythics can roll worse than base at face value is pretty disheartening.

I am not saying that I want stat bloat or to trivialize the difficulty or anything else, but one of my only complaints about AoM so far is that the Mythics don’t feel… mythical.

Mythical aren’t supposed to be some super rare version of the item. It’s just all the legendary items being adjusted for the new level cap. It’d suck to be level 100 and still be wearing level 75 legendaries. It’d more than suck, it wouldn’t work.

In my experience, I’ve had no issue in deciding whether to replace old legendaries with the mythical version. I think Golem greaves are a special case in that their stats were already pretty beefy. Increasing the phys resistance to 10% or something would be a bit insane for one item slot.

There are number of cases where the mythical version of an item is inferior due losing procs. For example: Viperfang Grips.

Envenom (100% Chance on Critical Attack)
A well-placed strike releases the venom contained within these claws.
1 Second Skill Recharge
680 Poison Damage over 5 Seconds
20% Slow target for 5 Seconds

vs

10% Chance of 500 Poison Damage over 5 Seconds to Blood of Dreeg
+6% Attack Speed to Blood of Dreeg
60 Vitality Damage to Ravenous Earth

Sure bonuses + armor value increases but when the proc that was the main strength of the item gets worse, it doesn’t feel much like a upgrade.

Well, if you’re using Blood of Dreeg, it’s absolutely an upgrade. Nice attack speed, and a proc not limited by crit chance.

For a poison dot build the bonus in attack speed to blood of dreeg is insignificant, on the other hand the loss of envenom is a big difference.

By the way, i find preposterous that you can roll Mythical G Greaves with only 3% phys resist, little more than 30 pierce resist, little more than 400 HP (as for 2 that i have dropped myself).

There should be higher minimum stats for the mythical version (so that you could roll not less than 4% in phys, not less than 9% armor, et cetera).

I have found 3 Mythical Golemborn Greaves, each with inferior stats across the board to my old vanilla versions. Less HP, less PHYS RES, less Armor%, even less movement speed. Obviously these are just unlucky rolls, but the Mythical version shouldn’t have the option of being worse in every stat.

Actually this isn’t as clear cut as you might think. The 500 poison damage will get amplified by your %weapon damage when it goes off. So if it goes off mid Execute you’d get >1000 poison damage. Same with shadow strike. Even Belgothian’s Shears will amplify the damage a little. (of course if it goes off during Quick-Cut or Whirling Death then you lose out :o )

Look, i made the tests on my poison witch hunter, the amount of poison dmg you get from envenom is higher that the poison you get from the mythical version. And that counts as well the fact that M. Viperfang, in addicition to hte 10% proc, has higher stats and a higher flat poison damage value. All of this just isn’t enough to compensate for envenom.

Yeah, plus +2 to Shadow Dance for Nightblade builds. And it has higher stats overall. It’s about the same difference you would get if you compared a level 50 and Level 84 magic/rare item, really, except this one gives new skill increases too.

Some of the Mythical Legendary items also change/enhance skills in seriously awesome ways. I have 2 Ravens now thanks to this baby: http://www.grimtools.com/db/search?query=will%20of%20bysmiel&in_description=0&exact_match=0

Some of the Mythical Legendary items also change/enhance skills in seriously awesome ways. I have 2 Ravens now thanks to this baby: http://www.grimtools.com/db/search?q…&exact_match=0

Wish there was more of this…

proc skill is 300 armor instead of 200 armor for mythical, plus you get shadowdance bonus, much more base armor, more health, more pierce, etc etc…not sure what you’re complaining about tbh. Or is this a sarcasm thread?

I have 3 normal pairs and 2 mythical, and was very pleased to equip both mythicals the instant I got them.

I did just fine with almost all lvl 75 or lower items climbing to 100 on my first couple of characters, though now that I’ve built up some gear the later 100’s do have it easier.

I’ve noticed, that stats on Mythical items are increased dispropotionally.
Damage gets the most increase, it’s almost doubled.
OA, DA, HP, etc - get increased a bit (maybe by ~15%).
And resists arent changed at all.

So obviously, upgrade to Mythical is most noticeable when item has Damage on it (or happens to gain extra stats above normal - strong bonuses to skills, etc.
When item doesnt grant damage, the improvement is rather marginal. Furthermore, such disproportion with damage may force players to get resists from constellations, and use gear with Damage (that was almost doubled) - it feels a more effective route now.