1.0.0.6 - Cadence Commando - Heavy-Duty Warborn Build

O.o

What weapons are you using? I wanna be playing your version of the game.

I have it at level 18 and it says 365% weapon damage for each hand. So it’s 730% weapon damage combined. I usually get around 40k to 50k with each hand everytime it procs.

I do it with the Deathmarked set weapons and also with the Venomblade set weapons.

I see. Sorry about the feeling of running in circles! I guess I’m still a bit confused mathematically about why OA is so good for so many builds.

But what you pointed out to me about cadence and WPS really does highlight that my math was oversimplified in some cases – much appreciated for at least helping me understand a little bit more. I was considering every attack to do the same amount of damage, and that definitely throws some additional variables to consider in the mix besides just procs.

OA is so powerful specifically because crit is an additional multiplier and when you are scaling, multipliers are king. Just going from 2700 OA to 3000 OA I notice a huge difference in clear speed, especially with a good amount of crit damage. Many of my characters that feel the strongest are over the 3k mark.

Damn, completely forgot that OA increases the crit multiplier. 9 characters created so far and i completely forgot one of the most essential things about OA. So that’s why the crit cap was lowered in a previous version.

I see. I feel the same way but I can’t quite understand why mechanically. There’s this side of me which is itching to understand why exactly on paper where I can calculate everything that’s going on and sum it all up and see why those clear speeds are so different between 2700 OA and 3000 OA (like being able to calculate the precise net output between 2700 OA and 3000 OA, all other things being equal). For now I just kind of try to get my OA high anyway since it does seem helpful overall.

when you start to see those orange numbers (alias 3k+ OA) instead of yellow one, then you know you are good. :rolleyes:

Shifted some things around in favor of Peerless Eye of Beronath. OA’s up to over 2700. Will update original post and make a new video sometime tonight.

I still think Warborn Gavel is shit for single target though.

The reason is that with higher OA you are able to more consistently reach higher crit multipliers.

That part clicks with my brain but there’s a gap there where I cannot even estimate the difference in damage output between 2700 OA and 3000 OA with all other properties being identical (especially with all kinds of other things in the mix like WPS, cadence, crit procs), and my inability to get to a precise numerical answer bugs me. I’m probably just silly.

oh yeah kinda terrible monotarget Kappa

Main problem is the damage cavity that maces have. It’s not really that bad though. Witchblade helps a lot because of curse of frailty. You should also try a Ring of the Black Matriarch for an additional -15% physical resistance.

You do realize that enemies in the Crucible have lower defenses than they do in the regular game, right?

ya, well i still kill shar’zul in campagn between 6-7sec

While, for example, OA might not matter that much in some builds, the ability to get Assasin’s Mark off on nemesis bosses (that’s -28% physical AND pierce resist) may make a drastic difference in kill speed. For example, if the target initially has 25% physical resist, then your damage has increased, not by 28%, but by ~33+% when the proc is on. This effect becomes more pronounced the higher the target’s resistances are.

Lower OAs cannot crit bosses at all, the way the game works, and that critical OA number which means the difference between 1% crit (have to hit most likely 100 times with that one skill you have it assigned for one to trigger) and 10% crit (just 10 times, quite doable), for example, is over a very narrow range, say a handful of hundred points of difference. That’s why just that extra OA matters a lot, up until a point where I feel there’s no real significant difference except for the fact that you like seeing red numbers, at around 120-130% chance to hit. 2700 and 3000 OA will make virtually no difference against trash mobs, but against bosses 3000 OA definitely can crit and get those procs out much more often. The chance to crit nemesis bosses is several times different.

very nice build

Dual wielding isn’t inherently bad with cadence in fact it can be great. It’s just that the “% chance to activate” melee attacks in nightblade and soldier CANNOT trigger on the cadence big hit.

The issue with them then is that only 2/3 attacks are you actually using them. So it’s kind of inefficient to have lots of points in those PLUS cadence seeing as they can only activate at a maximum of 2/3 hits.

I tested again to corroborate this and while it does seem that occasionally the third strike will use the animation of attacking with both weapons, the damage displayed only corresponds to attacking once. Testing on enemies seems to also bear that out. Again, my testing is pretty casual, I could be a lot more thorough, but it seems cadence only hits once on the third strike.

Not at all. Cadence far surpasses Beronath fury , especially after the upgrade it received, for several reasons:

Huge Flat damage from deadly momentum.

Huge %weapon damage and again Flat damage with the main cadence skil. Goes to 100K ( 150-190, even more with Oleron’s blood crit+deadly momentum) easily with a two hander for example. Does so with sword and foard as well. Dual weild is no exception

Beronath fury converts phys to elemental. That is a big loss for a phsy build. DW Deathmarked blademasters use Beronath because they care about pierce not physical.

Also, among Beronath’s Fury and Fire Strike. Which one would be more suited for a lightning DW melee build?- Static Strike or Savagery+ Storm touched for lighning dual weild