What makes this build so tanky?
Most of all devotion setup. Solemn and obelisk are giving abundance of DA that makes it practically uncritable. Obelisk is giving flat armor that coupled with physical resistance from sailors supported with physical resistance from armor and AOG and two scaled hides for better armor absorption makes hard phy hitters, like Mos, joke. Not to mention transmuted BWC for -25% phys dmg.
TOLs healing rain is by far best defensive devotion proc, period. With CD reduction this build have its CD is 10 secs and 8 secs is up so almost perma. With BOD and healing rain on, your life regeneration hits ~650 per sec.
But that’s not the best part. Picking manticores acid spray for flat resist reduction source instead of black star is allowing us to equip MOD with its marvelous proc that activates when you hp goes under 30% and gives you 3 secs of invulnerability. Harbinger set has passive defensive procs that activates when your hp gets below 50% and gives you +500% to chaos dmg and 100% evasion (dodge and deflect) for 8 secs.
So it goes like this: Blast shield activates on 70% hp and last for 4 secs with cd of 10 sec, harbinger activates on 50% hp and last for 8 secs, MOD activates on 30% hp and last for 3 secs, and if in some case your hp after that isn’t higher than 70% blast shield activates again. Super tanky!
Just for reference Fabius and Moneybags Martin combo needed almost 1 min of hitting without me hitting back to penetrate those 3 defensive procs supported with usage of BOD, tonic of mending and BWC. Pore Moneybags after that was with his HP next to 0 due to retaliation dmg and burn from BWC.
Also to make it even tankyer there is 7% ADCTH from lifegiver signet.
Concept of the build
As stated earlier I wanted to make ranged build capable of tanking anything this game can trow at it, and I almost succeeded, but Mad Queen is not 100% facetankable, she can get nasty so its better, sometime, to disengage and kite for couple of secs. Probably with some changes you could make MQ 100% facetankable but that would put your dps on low end and I wanted this build to keep high clearing speed, characteristic for range builds of its kind.
Good clear speed is the basically main reason I picked pyro instead of WB. Picking WB and going cadence will give you higher dps, but noting can beat fire strike line in terms of aoe (brimstone ftw).
So basic concept is: Uber tankines with good clearing speed! What would you ask more
Attribute points
You can almost play with them to your liking, it wont change much.
Basically you need physique to up your DA above 2,25k, that makes you uncritable, and to gain some HP.
You can put in some cunning to up your OA and crit chance/dmg.
Some spirit if you want to rise your dmg and get slightly better energy regen. Phys/cunning/spirit ratio of this build is 60/20/10
Gear
You could definitely go with more offensive gear but like in any of my builds goal is to cap resistances, arguable but I like them caped.
Stating that this build uses:
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Harbinger set - Components - leathery hide, consecrated wrappings, symbol of solael - Augments - 10% Aether res, 7% Aether/Chaos, 60% Chaos/Vit dmg 15% of 15% rr 15% Chaos res
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Infernal knights jacket - Kilrians shattered soul - 7% A/C
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Wraihbourne legwraps - Scaled hide - 10% A
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Ulzuins torment - Rigid shell - 10% L/7% A
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Stonehide exalted threads of kings - Mark of Mogdrogen - 7% A/C
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Warding BennJahrs pauldrons of Kings - Scaled hide - 7% A/C
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Peerless eye of Beronath - Focusing prism - 20% to all dmg, 2% OA/DA
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Lifgiver signet - Mark of Illusionist - 20% to all dmg, 2% OA/DA
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Impervious cronley signet of atack - Mark of Illusionist - 20% to all dmg, 2% OA/DA
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Mark of divinity - Arcane spark
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Solaels decimation
In closing
You can tweak this build to be more offensive or more defensive its up to yours liking. But making it more defensive is not worth imo, more offensive could work. I tried to hit the balance with tankines and dmg output, and this setup even if its not at the balance is awfully close to it.
Peace out!