[1.0.0.7] DEE/Sigil Conjurer - Unkilable Vitality/Acid/Poison caster

Vitality/Acid/Poison DEE/Sigil Conjurer

Like I stated earlier Im toying around with vitality dmg recently and this is 2nd in line of vitality casters builds, first one was PB WH.

Most vitality conjurer builds in this forum are relaying solely on sigil and hitting as a dmg source, and its ok, but this build uses different combo to even better results imho.

*Spamable DEE on LMB, with constant auras + DEE and SoG

Concept of the build

As a main spamable attack this build utilizes DEE with maxed Vile eruption (rest DEE line is just 1 pt investment) to enhance vitality dmg potential of DEE.

Sigil is used as a secondary source of dmg solely to decrease kill times of hard targets (ie nemesis/bosses) in most of the game play you dont even have to use it. Measured by Fabius kill times sigil is less than 30% of your total dmg output.

This build utilizes huge vitality rr potential of devouring swarm and cof coupled with manticore to nuke vitality resistance of its target to the ground.

36% rr from CoF + 76% rr from DS + 30 rr from manticore = 142% Vitality rr

DEE toll tip break down:

You can see on upper picture that large portion of DEE dmg is Acid and poison, but acid and poison dmg are also ok since we have plenty of acid and poison rr from cof and manticore, so its far from being useless type of dmg.

What makes this build ukilable

Before I explain this part I will just state that for lulz I let Fabius hit it w/o hitting back, used BoD, totem and ToM (w/o using olerons might to reduce his dmg output or sigil/cof), and he couldn’t proc MoD for more than 1 min of hitting.

Main source of tankynes for this build as more or less usual for all caster types are devotions.

Also special attention is given to armor value and armor absorption to protect from strong physical hitters. MoD and Hood of Dreeg are crafted with +%to armor practiced skill bonus. Ancient armor plate, for even more +% to armor, is used in pants. For armor absorption scaled hide is putted in shoulders and chest armor. Total result is more than 1.3k armor with 98% absorption, pretty high considering that this build uses low armor dreeg set.

High HP regeneration (1.3 k with healing rain proc) can mitigate most of incoming dmg specially if its coupled with wendigo totem.

Also sigil and wendigo mark bound to cof are giving even more tankynes due to abundance of HP that this build is getting back trough ADCTH from those skills.

High amount of HP and high DA are also very helpful in this department.

Grim clac (+skills and devotions): http://grimcalc.com/build/1007-qDl8Vx
Grim clac (w/o +skills and devotions): http://grimcalc.com/build/1007-NspiD1

Devotion binding Wendigos mark - CoF, Acid spray - DEE, Healing rain - any aura

You can tweak this build skill points distribution ie. lower sigil investment and up DEE line point investment, invest more pts in CoF for higher radius and duration,…
Also you could change some devotions ie. change sailors guide for ell and you can get one more point to spend somewhere else. Or you can even try with more offensive setup foregoing defenses.

Attribute point distribution

Pretty straight forward, cunning and spirit to fulfill gear requirements rest in physique. This build has: Physique 65, Cunning 2, Spirit 23


Gearing/equipping this build

This build uses full Dreeg set due to its nature of boosting Vitality/P&A dmg, +2 to oculist and really useful bonuses/procs.
Skull of gulamash is bis for offhand due to its really useful stats and +3 to devouring swarm.
Rest of equipment is used to cap resistances.
Imho much better results would be obtained by switching rings to judic signet set or at least changing one to signet of fallen, but unfortunately I couldn’t cap resistances with that setup so Im using goluses rings.

Currently equipped gear

1. Head: Hood of Dreeg - leathery hide component - 7% Aether/Chaos armor augment

2. Chest: vestments of Dreeg - Scaled hide - 7% A/C

3. Shoulders: Mantle of Dreeg - Scaled hide - 7% A/C

4. Hands: Handguards of justice - Spellwoven threads- 7% A/C

5. Legs: Warding soleal sect of Kings - Ancient armor plate - 10% Lightning/7%Aether - Huge aether, bleeding and stun resistance

6. Boots: Bloodleatters exalted threads of kings - Mark of Mogdrogen - 7% A/C - Bleeding and stun resistance + nice OA bonus

7. Belt: Girdle of stolen dreams - Molten skin - 10% Fire/lightning

8. Amulet: Black gem of Dreeg - Focusing prism - 20% to all dmg 2% OA/DA

9. Ring 1 Stancing Golus ring of natures bounty - Mark of illusionist - 20% to all dmg 2% OA/DA - Huge Bleeding and elemental resistance and +1 to Mogdrogen pact

Ring 2 Impenetrable Golus ring of dreegs gaze - Corpse dust - 20% to all dmg 2% OA/DA - Huge piercing and vitality resistance and +1 DEE

10. Weapon: Runed dagger of Dreeg - Olerons blood (Rifstone could be good also) - 25% for 15% rr, 15 chaos resistance

11. Offhand Skull of gulamash - Purified salt - 10 vitality dmg, 35% vitality dmg/decay, 200 HP

12. Medal: Mark of divinity - Arcane spark

13. Relic: Solaels decimation

In closing

Compared to melee builds when fully bis geared casters are bit underdeveloped, but they do have one advantage: to work nicely they dont require much of gear and you can farm main game content with undergered caster easily. So my advice for ppl that are starting to play GD is to make some caster build as a first char and to farm with it for start.
Compared to top casters, PB, CT or dot DEE ones this build dont fall behind them and even outshines most of them in some situations, so imho this build is definitely one of the best caster options you can get in GD specially now when devastation is nerfed.
Also I really think that there is large room for improving this build, gear, skills or devotion vise so feel free to experiment with it.

Have fun playing :wink:

Peace out!

Damn man, barely started to try out your PB char that you’re already posting another new char ! xD

looks very promising, cant wait to see more of it !

Thx :wink:

Well since I stooped farming for time being I have more time to finish some builds I have lvled up and on drawing board for while now :smiley:

well thats great news then ! already so many good builds posted by you, kinda feels like when Jajaja was still around ^^

But this one scares a bit, it seems it requires not one but two gollus >.<

Thx again its more than flattering :slight_smile:

Rings are here to cap resistance, since dreeg set dont shine in that department. Same goes for pants and boots. It would be even better to use signet of the fallen, or judic set, but couldn’t cap resistances with it :undecided:

Jov

Again I hate you another character to level…

For MI, what are you using to cap resistance?

2 incorruptible from rings? Stonehide from pants and boots or something different?

Something different I will post it. Ofc you could go with some other combo that this Im using, point is to cap resistances and depending on gear available you can chose the route.

Hey, nice build, thanks JoV!
I was wondering what is the attribute distribution?
Also I know is a pain but a list of items + augments would be nice if you got the patience.

Thanks again!

PS: I saw you said you will post the list. Thanks!

awesome guide :wink:

LOL great work man, i was gonna lvl something psn vitality conjurer thing these days, was debating between grenado or this type :smiley:

i like olerons might on wep idea, i am still using&testing on my pb grill and working fine…

can you put 1 simple video, i dont mind even if its clearing trash mobs around, just to see how satisfying playstyle is… dont mind nemesis bosses and such, have tons of chars to facetank and kill them already, i am after some cool and shiny satisfying playstyle…

:rolleyes:grenado or this !!! :rolleyes:

I’ve never played with sigil. Is it potent enough without points in destruction?

Thx :slight_smile:

Actually Im still debating about Olerons Boold vs rifstone. Build is tanky enough even w/o dmg reduction from Oleron and it would really use some more mobility with rifstones chaos strike.

I have one grenado Pyromancer build, Its all around good but slightly lacking In aoe, so if you want to make one couple it with something with better aoe.

I would gladly make and post many videos but unfortunately my crap PC cant withstand running GD and making videos :undecided:

To bring it closer to you, comparing this to PB its pretty similar, PB has blades to cower AOE and DEE has fragments so its pretty much the same if you compensate ADCTH from PB with high HP regen, sigil/DS/wendigos mark.
Overall this build is tankyer and more forgiving than PB ones I have, with similar single target dmg output, but requires more buttons to push to be efficient (ie cof, DS, Sigil,…)

Dont know what to tell you :undecided:
I had Retaliators and Cenos setup for sigilist, was ok but bit to slow for me.
This build doesent relay much on sigil to deal dmg or to stay alive, its nearly something to help you to put down hard targets bit faster. I use sigil just for nemesis/bosses on this build.

Thx :slight_smile:

Updated gear.

Updated all planed content, have fun :wink:

Those ring rolls seem too good to be true… How are the resistances without the needs? Do they lack a lot w/o Golluses?

Actually they are noting special, just convenient for this build resistance vise.

With judic signets and changing some augments it would look like this:

Note that by using silk swatch you can cap bleed and with few more pts in oak skin pierce would be caped also. But I just hated the idea of losing some armor.

Edit: Actually just remembered something, give me a sec plz.

Edit 2: Just remembered that I have better option for boots: Stonehide of the kings, changed two augments on jewelry and took MoD with chaos resistance practiced skill bonus so here it is with judic signets (w/o proc):

With judic proc (look just OA/DA change, dps change is due to BC proc from boots):

Finally after rearranged few more things this is latest setup:


*constant auras, BoD and SoG up

Changed bots to stonehide of the kings, MoD with +% chaos resistance practiced skill bonus, and one jewelry augment is changed to 18% bleed resistance one. Also it was requred in order to cap pierce to put one more point in oak skin, I took it from mogdrogens pact. Changed also one component in ring to corpse dust and augment in boots to 10% vitality one.

Nice build. I have something similar, but I never tried spamming DEE on it before. I’ll give it a try.

You could get even more armor and regen by trading your extra points in Possession for some Oak Skin.

Thx :wink:

Trading all dmg absorption and dmg in same time just for armor sounds like bad idea to me.

Well it’s only about 30% all damage and 1% absorption. Absorption is the last defensive mechanic to take effect, so it’s not as good as people think it is. 30% damage is peanuts.

You stand to gain around 10% hp regen, 50 armor on all pieces and some extra pierce resist which can loosen up augments.

Anyway, just putting it out there.

I just realised you don’t upgrade DEE at all. That is so weird, but make complete sense actually.

Btw have you taken this for a spin in gladiator Crucible?