[1.0.0.9] Dracarris Incarnate - Pet/Fire Hybrid Pyromancer, 6s Mad Queen, Solo Gladiator Extra Spawn

Where to put the extra 21 points in AoM as well as the extra devotion points you get for AoM?

Here is my updated version of this awesome build.
http://www.grimtools.com/calc/M2gWvdW2
For the most part, I updated it to the new maximum level, with some minor changes. The largest changes I made were as follows:

  1. Swapped the attached devotion procs for Bloody Pox and Thermite Mines. This works better for me since in my experience, Thermite Mines didn’t do a very good job of applying Eldritch Fire, whereas Bloody Pox is great for that. In addition Thermite Mines apply Elemental Storm much more frequently for me than they did Eldritch Fire and now in addition, due to Bloody Pox, everything is coated in Eldritch Fire.
  2. Used the additional 5 Devotion points to get Dryad for additional survivability. The next-best alternative that I came up with was going for Fiend for Flame Torrent, but I personally have more trouble living than killing with this build.
  3. Put 1 point into Grenado to get the Dryad bonus since they have nearly the same cooldown and it has a 100% chance to activate Dryad.
  4. With the remaining bonus points, I got Thermite Mines as high as they would go and then put the remaining 12 points into Aspect of the Guardian for the 12% Physical Resistance.

Is this build viable for HC main campaign?

You dont have iee and its modifiers in your spreadsheet. Does this mean it isnt extended to the pets?

Edit: nevermind, i guess its because you tailored the spreadsheet specifically for calaculations relevant for this build

http://www.grimtools.com/calc/gZwMzMJ2

Looking for advice what to upgrade. Going good in ultimate but some enemies in AOM are bitch to deal with. Hopefully i can trade for mythical mark of divinty and ulzuins belt. Wanted to craft https://gracefuldusk.appspot.com/items/8271/Empowered-Black-Grimoire-of-Og’Napesh but cant find bloodsworn codex required for craft.

Here’s my take on an updated Dracarris build.

http://www.grimtools.com/calc/RVvP10zN

I’m new to the build and going through Elite now.

What I don’t understand in it is how all those ā€œ% chance on attackā€ including essential Primal Instinct skills suppose to activate?

Pet attacks don’t activate them, right? Debuff skills like CoF don’t do that either.

Do I have to use normal melee attack and face-tank stuff?

When you assign the devotion point to the star that have a proc skill (% chance on attack) it will pop up and highlight all the skills from your classes and your items, that can activate them. So any of those skills can activate them if it’s popping up and is highlighted, it can be debuff, pet, aura etc.

That makes sense, I get that. My question was about % chance on attack from items - Primal Instinct (main damage dealer), Ulzuin Flame, not about devotion skills. Those items can’t be attached to any main skills as far as I understand. So what triggers them then?

Any attack you do. Attacks by your minions don’t count, but skills like Bone Harvest and Ravenous Earth do. Also weapon attacks.

/rand_mode_on

After playing with this build for 2 months on and off I have to warn others that it’s not suited for new players at all.
Leveling guide pretty much assumes that you have fully decked blacksmith at your disposal.

The main damage dealer is Primal Instinct 70lvl relic.
Currently I’m level 90 at Ultimate.
My relic? 25lvl Hysteria (hysterically laughing). Problem with relics is that they are random drops that are built from other relics that are random drops too … you get the picture.
I can’t even build Savage let alone Primal Instinct.
I’ve tried Troll farm, Cronley farm, crucible farm, nothing. I just can’t get those blueprints.

Another item that guide assumes you have is Bonescavenger’s Deathgrips. You know how many of those I’ve seen while getting to level 90? You bet, zero.

So that leaves me with a pet build in Ultimate with 4 pets instead of 12.

As a result I’m just not doing enough damage and have to run around for minutes trying to avoid being hit because survivability is not a strong part of this build either.

I might be weeks or months away from getting those blueprints and particular drops meanwhile my character struggles even in late Epic, let alone Ultimate.

Should I keep trying with this pet build or just forget about it and level jajaja’s Warder which is a Tier1 build?
Please advise.

While you are still searching for those blueprints, I would suggest looking at this build guide here: Pets on Fire - a Hardcore Pyromancer pet build. It is similar to yours in that the OP built the Pyromancer from the ground up and likely had similar roadblocks in facing difficulty walls before finding the required equipment. If you continue having questions after reading that, keep posting and someone will be more than willing to help you out.

I’m using ā€œPets on Fireā€ on my first character, the build previous user linked. It’s very friendly to new players and is not dependent on best-in-slot items. You can craft or vendor them from faction store. Should be more suited for you at the start, though the author had to borrow from Dracarris Incarnate guide here some ideas for endgame, because Dracarris Incarnate is written from a more experienced PoV, having deeper knowledge about the hardest stuff in endgame … etc

Dashiv… will there be a update to this guide or will you make an entirely new guide?

I’m currently level 27 (veteran) and I reached Homestead, but all the enemies there are lvl 33+ and I struggle with survivability. Any suggestions?

Sounds like you’re a bit under leveled.

I’d still expect Bat & Blood of Dreeg to sustain you pretty well.

Do you have components in your gear to help/fix your resistances? If not you may want to look into that.

Corpse dust in rings, medal, amulet.

I don’t know if I’m misunderstanding the OP or not, but from the tests I’ve done, no amount of personal +% to any damage type affects the end result of your aura on a pet.

An example of some of my testing:

I stripped my character down to nothing. 333 spirit, +154.9% magic damage.

I had a hellhound (rank1) doing 16-18 damage per hit.

With Summon Familiar up with 12/12 Storm Spirit. Hellhound did 129-132 damage per hit.

I then equipped a two-handed axe that added +43% elemental damage.

No change in damage was observed.

The only thing that affected the bonus to the aura’s damage was +% pet damage.

This is what one would expect - % damage bonuses unless they are listed underneath ā€˜Bonus to all Pets’ or are part of an aura with a radius (like Blood of Dreeg) will not extend to pets. % damage bonuses like the one you specified on a two-handed axe do not count.

What part of DaShiv’s post led you to think this? Seems like a misunderstanding has occurred.

Checking in if there will be an update to this build.

My alternative https://www.grimtools.com/calc/xZyoEkA2
Can solo Act 5
Killed beast nemesis with several deaths
(Gears are not optimized)