3rd Party Video Review:
NEW! Grim Dawn Build Spotlight: Dracarris Incarnate by ArmoredOtter
[126.96.36.199] Mad Queen: https://youtu.be/gYMovr6zGyc
No consumables used. First attack 4.7s, MQ death 11.0s, total=6.3s. Title screencap taken at 8s.
[188.8.131.52] Port Valbury: https://youtu.be/la80ch6sOYI
[184.108.40.206] Gladiator Crucible Extra Spawn: https://youtu.be/tcTWaK9xZac
Waves 141-150, no consumables used.
“She is the summoner that was promised, and hers is the song of pets and fire.”
TOP SEKRIT BUILD PLAN:
This pet hybrid build is centered around a combination of massive fire-based buffs and debuffs, all stacked atop high-frequency pet crits with extremely high crit multipliers. This allows us to attain among the highest single-target DPS of any build in the current patch, as shown in the Mad Queen video above.
Most single-target DPS builds are one-on-one glass cannons only suitable for the vanilla campaign. What makes this build different is that we also pack high enough AOE and survivability to handily solo Gladiator with extra spawns.
[li] 12 max pets.[/li]
[li] Extremely high pet OA and crit multiplier.[/li]
[li] Concentrated fire-based pet damage via flat damage and +% pet fire damage multiplier.[/li]
[li] 4 fire-based AOE abilities/procs.[/li]
[li] -127% fire resist shred.[/li]
[li] Multiple methods of mitigation, sustain, and CC.[/li]
[li] Circuit breakers: (1) overleveled Blast Shield; (2) Mark of Divinity.[/ul][/li]On top of our single-target DPS and Gladiator prowess, our build becomes hideously powerful in multiplayer due to the multiplicative stacking of buffs and debuffs. All allies gain massive crit and OA bonuses (Hungering Void, Flame Touched, and Blood of Dreeg) to crush enemies suffering under DA penalties (Flashbang, Vulnerability, and optionally Fevered Rage). Add about 200 additional flat damage to everyone and lots of pets to soak up all friendly auras for absurdly higher DPS, and our build can single-handedly carry weak teammates, or with competent ones turn Gladiator into lightning-fast ROFLstomps and ridiculous loot piñata parties. In the words of one expert who witnessed this overbuffed Gladiator carnage:
(All kidding aside Drizzto – always a blast running Gladiator together, and keep up the awesome DOT builds!)[/spoiler]
And that’s the build in a nutshell: superb single-target DPS, sufficiently high AOE and survivability to handle extra spawns, and an absolute beast with teammates. This is an extraordinarily versatile build.
(Stats include procs and self-buffs.)
Grim Dawn Build Calculator (Grimtools): http://www.grimtools.com/calc/pd2jPEZ9
Head: Ulzuin’s Headguard (Leathery Hide / Mankind’s Vigil (Black Legion))
Shoulders: Mantle of the Patron (Silk Swatch / Mankind’s Vigil (Black Legion))
Chest: Pyromancer’s Bloodsworn Vestments of Vitality (Bindings of Bysmiel / Mankind’s Vigil (Black Legion))
Main hand: Dracarris (Enchanted Flint / Witch’s Powder (Black Legion))
Offhand: Empowered Wyrmclaw (Enchanted Flint / Witch’s Powder (Black Legion))
Hands: Bonescavenger’s Deathgrips (Unholy Inscription / Mankind’s Vigil (Black Legion))
Waist: Ulzuin’s Torment (Antivenom Salve / Demonbane Powder (Kymon’s Chosen))
Legs: Stonehide Bysmiel-Sect Legguards of Vitality (Silk Swatch / Mankind’s Vigil (Black Legion))
Feet: Stonehide Exalted Treads of Featherstep (Mark of Mogdrogen / Mankind’s Vigil (Black Legion))
Amulet: Sovereign Ruby of Domination (Aether Soul / Mogdrogen’s Blessing (Rovers))
Rings: Warding Gollus’ Ring of the Wild (Corpse Dust / Mogdrogen’s Blessing (Rovers))
Rings: Demolitionist’s Gollus’ Ring of the Wild (Corpse Dust / Mogdrogen’s Blessing (Rovers))
Medal: Mark of Divinity (Black Tallow)
Relic: Primal Instinct
Note: Rares listed in green can be freely substituted, including using better items such as double-rare MIs if available.
(Stats include procs and self-buffs.)
Pet Tally (12 Max):[ul]
[li]1 hellhound (Summon Hellhound)[/li]
[li]1 raven (Summon Familiar)[/li]
[li]1 eldritch hound (Bysmiel’s Command)[/li]
[li]6 swarmlings (Primal Instinct)[/li]
[li]3 bound spirits (Bonescavenger’s Deathgrips)[/ul][/li]2. Fire Damage. One major disadvantage with pets is lack of control over pet damage types. Since there are only a few select conversion options for pet damage, most pet builds simply accept using a random mix of damage. Our build differs by concentrating in 3 key areas to improve overall pet DPS: additional flat fire damage, +% pet fire damage multiplier, and fire resist reduction. For more detailed analysis, refer to Section IV – Close-up: Calculating Pet Damage.
Flame Touched. At the heart of our build is max ultimate Flame Touched (22/12). This not only gives hugely useful +OA and +% fire damage, but more importantly provides a solid foundation of flat fire damage for all pets (and allied teammates) regardless of their base damage type. There are many different ways to overcap Flame Touched: Ulzuin’s set bonus, Obsidian Grasp, and various sources of +all skills can be used. For example, one early development version of this build used Tome of the Arcane Wastes for the +all skills to cap Flame Touched and also for the Obliteration ability. Be creative when tweaking this build, but always keep Flame Touched at 22/12!
Damage Maintenance. Most endgame summoners rely on 3 active abilities to reach their peak damage: Call of the Beast (44% uptime), Sovereign (50% uptime), and Conjure Primal Spirit (50% uptime pre-CDR). This might be a good strategy for recording a short Mad Queen kill time, but it also means that these builds suffer from long downtimes of very sharp performance losses during extended combat, such as within Crucible. In contrast, our build only uses one of those burst abilities (Sovereign), and we additionally benefit from the Dracarris and Bonescavenger’s Deathgrip procs during extended combat. This allows us to maintain and even increase our damage output just as the battle heats up.
Our build stacks 4 different AOE abilities/procs:
- Thermite Mines
- Eldritch Fire (Solael’s Witchblade devotion)
- Elemental Storm (Rowan’s Crown devotion)
[li]Ulzuin’s Flame (Ulzuin’s Headguard).[/ul][/li]These share the following features:
- They all inflict fire-based damage, either partially or entirely, using our +1411% fire damage bonus.
- They all shred fire resist to increase each other’s damage, as well as increasing the fire damage from pets.
- They all auto-spread (with Elemental Storm spreading via Bloody Pox) to cover huge crowds across wide areas, except for Thermite Mines which already cast with 6 instances to start.
- They all have extremely high uptimes for continuous damage. Thermite Mines and Eldritch Fire each have no cooldown. Elemental Storm has 5 second duration on 1 second recharge (500% uptime) after CDR. Ulzuin’s Flame has 6 second duration on 3 second recharge (200% uptime).
These fire-based AOE effects provide the capability to thin out crowds of any size, which greatly complements the single-target nature of pet builds.
- 33% miss for enemy attacks (Searing Light)
- 18% physical damage reduction (High Potency)
- 14% less damage from Aetherials (Mark of Divinity, Aether Soul)
- 13% less damage from Chthonics (Bloodsworn Vestments, Black Tallow)
- 12% damage absorption (Possession)
- Circuit breaker: 990 flat damage absorb (Blast Shield)
- Circuit breaker: 100% damage absorb for 3 seconds (Mark of Divinity)
[li]Regen: +421/sec during Hungering Void.[/li]
[li]Damage to health: Twin Fangs at 0.4s cooldown.[/li]
[li]Burst healing: 3.2k health every 10.2s from Blood of Dreeg. Tonic of Mending for emergencies.[/li]
- Crowd Control (CC)
[li]Searing Light (Slow)[/li]
[li]Vindictive Flame (Stun)[/li]
[li]Curse of Frailty (-% Movement)[/li][*]Dying God (Slow, Stun, Terrify)[/ul]