Prologue:[spoiler]There’s that noise again, like the shredding and splintering of wood. CRRRKT! “What in Cairn is going on out there?” she muttered. Exasperated, Iskandra rose from her research, strode across her cavernous library, and flung the door open with a resounding clang. At the far end of the hallway, a hulking hellhound stared up briefly from its handiwork.
The flaming beast then resumed tearing at the floorboards again, as if digging for something long buried. CRRRKT! Embers and scorched woodchips flew in all directions. Ducking the debris, Iskandra spotted, emerging from the gash in her hallway, a handful of swarmlings skittering up toward the vaulted ceiling. High in the rafters, an eldritch raven with feathers of midnight peered intently down at her. Then Iskandra heard – and felt – the source of this madness: the cold hiss of tortured spirits bound to hidden arcane fetters, and the creaking of skeletons stirring deep beneath her halls.
“Necromancy!” she spat. Iskandra turned and stormed out into the chilly evening. She glared upward at the Revenant gleaming oddly in the night sky; one of her fool students must’ve neglected to account for astral alignment while practicing an advanced incantation. Those idiots would need to be sent down to the sealed vaults to retrieve the Necronomicon, and end this ridiculous infestation for good.
She scowled again, then bellowed out into the stillness: “EVERYONE GET DOWN HERE RIGHT NOW AND TAKE CARE OF THESE DAMN PESTS!”[/spoiler]
Videos:
[1.0.0.9] Port Valbury: https://youtu.be/YPN1DWIt8fc
[1.0.0.9] Gladiator Crucible: https://youtu.be/bIcrszPPm6k
Waves 141-150, no consumables used. Title screencap taken at 1:55.
ISKANDRA’S NECROMANCER
“Hold on, before reciting from this old book – did Mistress decree that these undead were PETS or PESTS to be taken care of? Let’s make sure that we perform the correct ritual this time.”
I. Design
II. Build
III. Analysis
IV. Guide
V. Updates
I. DESIGN
Can’t wait until the expansion to command skeletons? Iskandra’s Necromancer is a concept build based on the Raise the Dead celestial power to let you BECOME A NECROMANCER TODAY!
Primary damage types are: (1) aether damage for skeletons and for Devastation to raise them; and (2) pet damage for all other pets.
Our damage bonuses are pretty widely spread out, so a strategy of “quantity over quality” helps to compensate. Which is to say, we use lots of pets – up to 17 max.
II. BUILD
The key feature of our build is a high skill cooldown rate of 48%. Other features include:[ul][li]17 max pets with 1.6s cooldown between new skeletons.[/li]
[li]18/16 overleveled Devastation with 53% uptime.[/li]
[li]32% invulnerability uptime (Mirror of Ereoctes).[/li]
[li]41% physical resistance.[/ul][/li]Our build plays as a purely ranged caster. She lets her pet army charge into combat while she alternates between debuffing and raining down Devastations from afar to raise more undead. Defensively, she relies on CC, kiting, and timely damage mitigation to survive.
(Stats include procs and self-buffs.)
NEW! Grim Dawn Build Calculator (all-in-one view): http://www.grimtools.com/calc/bL2J44Zp
(For help and keyboard shortcuts using this build tool: http://www.grimdawn.com/forums/showthread.php?t=52366)
Head: Iskandra’s Hood (Leathery Hide / Spellward Powder (Death’s Vigil))
Shoulders: Mantle of the Patron (Silk Swatch / Mankind’s Vigil (Black Legion))
Chest: Iskandra’s Vestments (Chains of Oleron / Mankind’s Vigil (Black Legion))
Main hand: Decree of Aldritch (Enchanted Flint / Witch’s Powder (Black Legion))
Offhand: Iskandra’s Texts (Enchanted Flint / Witch’s Powder (Black Legion))
Hands: Necromancer’s Deathgrips (Unholy Inscription / Mankind’s Vigil (Black Legion))
Waist: Phantom-Thread Girdle (Rigid Shell / Demonbane Powder (Kymon’s Chosen))
Legs: Formidable Bysmiel-Sect Legguards of Menhir’s Wall (Silk Swatch / Mankind’s Vigil (Black Legion))
Feet: Formidable Exalted Treads of Featherstep (Mark of Mogdrogen / Mankind’s Vigil (Black Legion))
Amulet: Iskandra’s Focusing Prism (Aether Soul / Mogdrogen’s Blessing (Rovers))
Rings: Warding Gollus’ Ring of the Untamed (Corpse Dust / Mogdrogen’s Blessing (Rovers))
Rings: Subjugator’s Gollus’ Ring of the Untamed (Corpse Dust / Mogdrogen’s Blessing (Rovers))
Medal: Legion Mark of the Void (Black Tallow)
Relic: Primal Instinct
Note: Rares listed in green can be freely substituted, including using better items such as double-rare MIs if available.
[,b_ar023_ar_d,a09_feet02,b_ar057_ar_d,compb_markofmogdrogen,c01a_enchant,ad018b_res_aether_04,b004b_ring,b_ar072_ar_d,compa_corpsedust,b59a_enchant,aa017a_miniondmg_07,b004b_ring,b_ar072_ar_d,compa_corpsedust,b59a_enchant,b_ar023_ar_d,b003c_legs,b_sh021_e,compa_silkswatch,c01a_enchant&gc=1009-RI8dzh"]Click here to view equipment configuration](http://items.dreamcrash.org/Equipment?records=d015_relic,f005b_medal,compa_blacktallow,c009_shoulder,compa_silkswatch,c01a_enchant,d019_necklace,compa_aethersoul,b59a_enchant,d004_hands,compb_unholyinscription,c01a_enchant,d017_torso,compb_chainsofoleron,c01a_enchant,d019_scepter,compa_flint,a37a_enchant,d014_focus,compa_flint,a37a_enchant,d016_head,compa_leatheryhide,c14a_enchant,d014_waist,compa_rigidshell,c11a_enchant&site=1&cmb=")
Grimcalc without items: http://grimcalc.com/build/1009-RI8dzh
Grimcalc with items: http://grimcalc.com/build/1009-wVxu73
Skill Trees:
Devotions:
Shepherd’s Crook | Bat | Vulture | Revenant | Bysmiel’s Bonds | Panther | Sailor’s Guide | Eel | Crossroads Primordial | Dying God | Manticore (5/6)
III. ANALYSIS
(Stats include procs and self-buffs.)
PET DAMAGE
-
Number of pets. The most obvious feature is that our build commands a maximum of 17 pets. Appropriately, half of them are undead:[ul][li]1 hellhound (Summon Hellhound)[/li]
[li]1 raven (Summon Familiar)[/li]
[li]1 eldritch hound (Bysmiel’s Command)[/li]
[li]6 swarmlings (Primal Instinct)[/li]
[li]5 skeletons (Raise the Dead)[/li]
[li]3 bound spirits (Necromancer’s Deathgrips)[/ul][/li]2. Flat damage. It’s impractical to maximize aether/vitality % bonus (for skeletons) along with pet % bonus (all other pets) simultaneously. Instead, we buff both player-scaled skeletons and pet-scaled pets by stacking as much flat damage as possible. Skeletons start with a base damage of 168 before multipliers, but gain an additional +226 base from group auras. This flat damage bonus also applies to all other pets (except raven).[ul][li]Iskandra’s Elemental Exchange (22/12): +94 base (elemental)[/li]
[li]Blood of Dreeg (16/16): +44 base (acid)[/li]
[li]Storm Spirit (14/12): +38 base (elemental)[/li]
[li]Hellfire (16/16): +30 base (chaos)[/li]
[li]Burning Weapons (x2): +20 skeleton base & +16 pet base (fire)[/ul][/li]3. Crit profile. Pet crits are a vital part of any pet build’s true DPS potential. Here’s the crit profile for our build:
Pet base OA: +46% (from character sheet)
Other +OA/-DA: 283 net bonus
[ul][li]+138 OA – Blood of Dreeg (16/16)[/li]
[li]-75 DA – Vulnerability (10/10)[/li]
[li]70 reduced DA – Corrupting Touch of Aldritch (proc)[/ul][/li]Crit multiplier bonus: +163%
[ul][li]+10% – Dying God node[/li]
[li]+50% – Hungering Void power[/li]
[li]+25% – Shepherd’s Call power[/li]
[li]+5% – Panther node[/li]
[li]+25% – Elemental Balance (12/12)[/li]
[li]+48% – equipment[/ul][/li]
SURVIVABILITY
- Mitigation. 100% damage absorption (Mirror) with 32% uptime. During Mirror’s downtime, the following stacked defenses are used:
[ul][li]41% physical resistance[/li]
[li]18% physical damage reduction (Focused Gaze)[/li]
[li]20% damage absorption (Maiven’s Sphere)[/ul][/li]2. Sustain. Multiple healing types are used:
[ul][li]Regen: +162/sec during Hungering Void (100% uptime).[/li]
[li]Damage to health: Twin Fangs at 0.3s cooldown.[/li]
[li]Active healing: 3k health every 7.8s from Blood of Dreeg. Tonic of Mending for emergencies. [/ul][/li]3. Crowd Control (CC). 8 total CC effects are used:
[ul][li]Curse of Frailty (-% Movement)[/li]
[li]Olexra’s Flash Freeze (Freeze)[/li]
[li]Absolute Zero (Slow)[/li]
[li]Dying God (Slow, Stun, Terrify)[/li]
[li]Revenant (Slow)[/li][*]Corrupting Touch of Aldritch (Confuse)[/ul]