Effortless Rashalga kill.
I’ve been interested in making a “signature” Warlock build for a while now, and Superfluff’s Doom Bolt Conjurer inspired me to put together the Warlock equivalent.
Thanks to JoV for suggesting several changes that significantly improved on my first attempt at this concept.
The basic concept here is to use heavy cooldown reduction and CD reset mechanisms to fully exploit Doom Bolt and Devastation for damage, while getting >50% Mirror of Ereoctes uptime.
Naturally full Clairvoyant set and Albrecht’s Duality are the core items here, providing a ton of relevant +skills, and converting Doom Bolt to aether damage.
GrimTools link:
http://www.grimtools.com/calc/lV7w5bVQ
Pros:
Zero MIs required. You can cap resists and reach acceptable core stats without any hard to find greens.
Excellent survivability. Overcapped Maiven’s, 20%+ phys resist plus always available Mirror and BoD make this build closer to a tank than a glass cannon.
Good balance of AoE and single target.
Great fun to play. One of the most involved caster builds for sure.
Can easily handle all of the game’s content. I have easily finished Challenger Crucible with no buffs and I am sure one could take this through Gladiator as it is.
Cons:
Completely reliant on Albrecht’s Duality and the Clairvoyant set. If you don’t have all the pieces with decent conversion rolls, you will not be very effective.
Can be awkward to play, requires good timing and focus to be effective. You will be using the whole skill bar.
Mediocre armor value.
Lots of unconverted and poorly scaled Vitality and Fire damage limit our damage output.
Skills:
Grimcalc with +skills and devotions:
http://grimcalc.com/build/1009-J4xS8C
Grimcalc without +skills and devotions:
http://grimcalc.com/build/1009-cFGJ2V
Stat distribution: 90 Physique
The core damage spells are Doom Bolt and Devastation. Cooldown reduction and resets give us a 3 second CD on Doom Bolt and frequent double or triple casts, and the ability to keep Devastation going more than 3/4 of the time spent in combat. Likewise, Mirror of Ereoctes and Blood of Dreeg are nearly always on hand for survivability.
We use the active from Haunt relic to debuff Aether and Vit resistance and as a convenient applicator of Arcane Bomb.
Callidor’s Tempest with the Wrath of Agrivix transmuter gives us a guaranteed Time Dilation proc and OFF helps us deal with trash.
Passive wise we use Star Pact for the cooldown reduction bonus, and overcapped Maiven’s gives us significant extra survivability.
Gearing:
The setup presented below requires no green items, and gives us up to 103% Aether RR combined with 50% CDR.
Equipment breakdown:
Head: Clairvoyant’s Hat (Leathery Hide/Mankind’s Vigil)
Chest: Clairvoyant’s Robe (Chains of Oleron/Mankind’s Vigil)
Shoulders: Clairvoyant’s Mantle (Silk Swatch/Mankind’s Vigil)
Gloves: Light’s Defender Gauntlets (Mutated Scales/Mankind’s Vigil)
Legs: Empowered Legplates of Valor (Scaled Hide/Mankind’s Vigil)
Boots: Golemborn Greaves (Mark of Mogdrogen/Mankind’s Vigil)
Belt: Phantom-Thread Girdle (Antivenom Salve/Mankind’s Vigil)
Main hand: Clairvoyant’s Wand (Riftstone/Outcast’s Wrath)
Off hand: Codex of Lies (Imbued Silver/Outcast’s Wrath)
Ring 1: Albrecht’s Duality (Corpse Dust/Survivor’s Ingenuity)
Ring 2: Band of the Eternal Haunt (Corpse Dust/Survivor’s Ingenuity)
Amulet: Empowered Devil’s Charm (Focusing Prism/Survivor’s Ingenuity)
Medal: Mark of Fierce Resolve (Arcane Spark)
Relic: Haunt
The components and augments shown here are obviously dependent on your item rolls. Better rolls can free up slots for extra health and armor via mutated scale or scaled hide.
Non-critical gear:
As a general rule, all but the Clairvoyant Pieces and AD ring can be substituted and the build will still function. I advise against changing the second ring, belt, medal or relic as those are BiS as far as I know.
Golemborn Greaves can be swapped out for well rolled greens like the ever popular Stonehide Exalted Streads of Whatever. This would improve resistances at the cost of movespeed and phys resist.
Empowered Legplates of Valor can be upgraded by using some well-rolled Sect Pants.
Empowered Devil’s Charm can be replaced by Empowered Essence of Beronath or The Peerless Eye of Beronath. It is chosen above those two for the 6% CDR it provides.
Codex of Lies can be replaced by Aldanar’s vanity. Codex is still recommended here because AV’s proc cannot be controlled and will be wasted 90% of the time. While the +skills on AV is useful, Codex of Lies provides us with an RR and DA debuff.
Gloves are the most flexible slot. The LD Gauntlets can be replaced by Voidsteel Gauntlets or any other high level Gloves that let you cap resists.
Playstyle:
Devotion bindings:
Doom Bolt - Acid Spray
Callidor’s Tempest - Time Dilation
Haunt - Arcane Bomb
Here Callidor’s Tempest is used as a 100% Time Dilation proc chance that is separate from our main attack skills. The typical combat sequence goes like this: Chaos Strike to target, cast Haunt, cast Devastation, Doom Bolt and Mirror, use CT to reset the Doom Bolt cooldown and bring Devastation and Mirror back for as soon as you need them again. OFF to be used to keep trash at bay or under your Devastation as you move.
If you don’t want to dedicate a button to either OFF or CT, you can get rid of one of them. However binding Time Dilation to OFF is unreliable against some bosses immune to freeze, and getting rid of OFF entirely saves only 5 skill points and can slow you down when wading through packs of trash mobs. I would recommend not to bind Time Dilation to Doom Bolt as having the reset on a separate ability affords you much better control.
It should be obvious here that Mirror enables you to facetank anything as long as it is up, though this is a cooldown caster and you can walk away from your target without losing DPS. Mad Queen goes down without risk in about 30 seconds but you can’t just stay up in her face unless you get lucky reset procs. You don’t need to kite endlessly, just play smart with your CDs.
There are no energy issues thanks to the granted skill from the Clairvoyant set refilling your entire energy bar on a low cooldown.
Leveling:
This build requires a level 75 Legendary item to work. Level as something else.
That’s it for now, enjoy :D.