#include <annihilation.h>
int main() {
~ Dual Wielding Physical Meteor Whirlpool Commando ~
Videos :
Meteor Annihilator Commando :
~ Van Aldritch Port of Valbury (Minutes 3:24 - Last Hit Meteor hit the Wall ^^)
~ Cronley’s Gang Bosses Run (2 Ectoplasm) (Minutes 2:24 - Meteor hit the Wall again)
~ Cronley’s Gang Bosses Run (1 Ectoplasm)
~ Fabius Empowered Immaterial Edge
~ Flames of Valbury
~ Mad Queen
~ Loghorrean
Meteor Rain Avenger Commando : --> please check below for details
~ Nemesis + Bosses (NEW)
~ Mad Queen (NEW)
Empyrion Spear Avenger Commando : --> please check below for details
~ Fabius + Cronley (NEW)
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DW Hot n Cool Commando - Meteor Whirlpool Annihilator
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We’ll feel playing this one like Hybrid Melee Caster toon (Reminds me to Hybrid Seraphim in old Sacred 1)
Flashbang is our skill for ‘summons’ Whirlpool and we have Meteor (it can missed the target though) -
Build concept is similar with Blademaster, Trickster, and Warder that using Beronath, Reforged to convert Elemental Damage to Physical Damage.
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This time, besides Leviathan’s Whirlpool, I use Meteor from Annihilation Relic for additional cool elemental skill.
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Annihilation has +1 to All Skills in Demolitionist, Flat Fire Damage, and Physical Damage Booster.
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Actually we can also use other relics like Oleron’s Wrath, Blademaster’s Talisman, Avenger, or Ulzuin’s Pyroclasm.
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After trying with several builds using Beronath conversion, I think that if we want exclusively use the weapon for converting elemental, we need to take a look about energy regen.
[Itemization]
Legendary - Beronath, Reforged: Conversion to Elemenal removed. Skill proc redesigned. Now a granted toggled buff with a high energy upkeep that grants 5% Crit damage and 100% of Elemental dealt as Physical.
It takes 5 Active Energy cost per Second.
It’s better if we invest good enough spirit, so we shouldn’t have difficult time when using skills in combat.
Spirit investment may vary between builds, it depends on the gear, components, devotions constellation taken, and the mastery skills used.
My point is, for some builds, we may can’t take “usual” route to put a little point into Spirit for jewelry/gear and rest to Physique.
Otherwise, we may have difficult time in combat due to lost of energy.
Elixir of Spirit cooldown is not as friendly as old time.
Some devotion constellation can help us to maintain our energy like Owl, Dryad, Scales of Ulcama, Viper, Tree of Life Healing Rain, Oklaine’s Lantern.
And also some components like Focusing Prism, Ectoplasm, Mark of Illusions, Soul Shard, Arcane Spark, Arcane Lens (Please let me know if I missed some components)
In this build I invest 20 points into Spirit, 10 points to Cunning (In order to equip Reaver’s Claw for Pierce Commando testing purpose), and rest into Physique.
Annihilation’s Meteor has 334 Energy Cost, it’s high enough.
I use Ectoplasm on Rings for maintains the energy regen.
Here is video using 1 Ectoplasm --> Video1
Here is video using 2 Ectoplasm --> Video2
Attributes :
Physique - 60
Cunning - 10
Spirit - 20
Grimtools :
~ http://www.grimtools.com/calc/4ZD41kZ7
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DW Hot n Cool Commando - Meteor Rain Whirlpool Avenger
Again, this one is also feels like Hybrid Melee Caster.
Oleron’s Might is our Meteor Shower ‘button’ with 100% Chance on Attack.
Flashbang is our Leviathan Aeon’s Caller.
Thanks to Superfluff that reminds me about this Sweet Treasure ^^
Combination of Meteor Shower, Whirlpool, and Avenger makes very nice AoE as you can see on the Videos
Grimtools :
~ http://www.grimtools.com/calc/L2JpzkZp
Video :
~ Fabius + Cronley Bosses
~ MQ
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DW Hot n Cool Commando - Empyrion Spear Avenger
Thanks to our friend skipperx for suggest me to try Spear of the Heavens and Light of Empyrion
It’s nice (you can see it in action on the new video uploaded), actually it would be Cool if the Constellations have Physical Damage boosting (% Physical Damage).
Well, in my opinion, as Tier-3 Constellations the Procs are not too great.
Spear of the Heavens procs have a low damage, short AoE (only 0.5 meter), and too slow with 1 Second Skill Recharge hits one by one the opponents.
If only it has wider area like this one, it’ll be Cool ^^
Even some peoples avoid it in it’s original state as Aether - Lightning procs, and save the last point elsewhere.
In the name of Damage, Light of Empyrion procs also is not good enough.
It’s Chance of Confuse, Damage Reduction, wider AoE, more Resistances, and perhaps the Racial Damage are the pros.
It’s cooldown also a little bit too long.
Even though, the constellation path taken has good enough OA and DA boosting. Combine with Avenger juicy %DA, we can get around 2400 DA (as you can see on the pict above)
The Procs also passive, and could be bound to any passive skills.
A Sword and Board version also nice, combine with maxed Counter Strike.
I recommended using this setup with a Witchblade or Battlemage, since they have Skills for additonal Physical RR.
And may be with a WB Bloody Pox touch like sfbistimg and Superfluff did ^^
It seems the brand New Devotion Constellations in the future update will provide us with Cool Skills/Procs and gives us a wide options of builds variations
Grimtools :
~ http://www.grimtools.com/calc/wV18Bm2D
Video :
~ Fabius + Cronley
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Alternative Setup (Offensive) :
~ http://www.grimtools.com/calc/a2E4mJNd
return 0;
}