Aether Spellbinder - Triple devastation for the win!
Like someone of you might noticed, lately, I play around with so called triple devastation setup builds, or in other words builds that as main attack use Devastation, Anasteria devastation and Meteor shower.
I already have few setups of this build kind like sorcerer, spelbreaker, druid, tho only sorcerer is updated and adjusted to AOM expansion.
Before updating others I decided to make Spelbinder first cuz it uses new class combo and I really wanted to try out necro, so here it goes:
Crucible w/o buffs and banners
Why spellbinder?
I wanted to make aether devastation build even earlier, thing that was stooping me and was somewhat crucial in earlier testing was lack of aether resistance reduction. Necromancer offers exactly that trough spectral biding/spectral wrath, with addition of siphon souls which is great spell for sustain trough life leach. Inquisitor could be really god choice also and is worth testing in combo with arcanist but for now, until tested, I give necro slight advantage.
Concept of the build:
Like mentioned earlier build uses devastation, anasteria devastation and meteor shower as main attack, coupled with siphon souls (sustain/OA shread), ravenous earth (arcane bomb procer/enemy dmg shread), gaze of beronath skill from amulet (OA shred/flame torrent procer, I didnt want to use it on seal of blades due to incoming nerfs) and spear of heaven.
To amplify the dmg of our CD based spells build stack as much CDR as it can get. High CDR is also very important for our defenses, mainly mirror cuz we want it on low CD, but it also affects other defenses like giants blood proc.
To further amplify the dmg we are trying to convert as much fire dmg to more preferable aether as we can. In order to achieve that this build uses:
- Decree of Aldrich (equipped on build has 50% elemental to aether)
- Diviners raiment (29% elemental to aether)
- Mythical cord of violent decay (26% fire to aether)
You can try with some other conversion gear combo, personally I find this to be the best one.
50%+29%+26% = 105% Someone would say that we are converting all fire dmg to aether but due to, in advanced mechanic unexplained thing, but better cleared in this tread build is converting only about 85% of fire dmg to aether.
Picture of the build, devastation on RMB, with constant auras and judic signet proc up:
Grimm tools: http://www.grimtools.com/calc/1NXlnOgN
Game play:
Chaos strike in the group of mobs, cast siphon, gaze of beronath, ravenous earth, devastation (only if there is some boss or high HP hero) and watch them die from bombardment. Use mirror when needed ie in case you are facing nemessis or in higher waves of crucible, in rest of situation you wont need it.
What can you do with this build?
Finish crucible w/o buffs and banners, finish main campaign, kill all nemesis.
In closing
Triple devastation approach till now showed great versatility and potential, it can be applied with great success on so many class combos. This is just one of them.
Comparing this to triple devastation sorcerer setup, this setup dishes more direct dmg but its not so strong on dot dmg like sorcerer. Due to more direct dmg this setup has slightly better clear speed, but its less tankier although you only miss blast shield, flashbang/searing light combo in final crucible ways and when facing guys like Kupa, in other situation you dont even notice the difference.
Have fun
Piece out!