[1.0.4.1] DW Pistol Purifier (lokarr 21sec)

Loosing the 4-set bonus? No thank you. :wink:

Build has plenty ADTH already, current belt is better imo. Also, mythical boneweave girdle has very little else to offer but ADTH…

Yet, if those items work for you, splendid.

Hell yeah, think first then post, i didnt take the bonus into account.

I’ll just say what I think. If you’re adding a build on a forum to let other people use it (like we do here), you should send an actual clean character. Imagine someone seeing a guy taking no damage (like in this video) and getting hyped, then making such build in his game and he sees that this build is not worth it because he dies by a boss in two seconds. If that person has not that much time to play the game, he just wastes his precious time, because he thinks a build is very good but in reality is worse than a Lokarr set level 100 character.

AKDONG didn’t even explain why is this build so tanky in his video (or I just missed it in a random page that is not page one or the last one) and after studying the grimtools link I don’t see any reason at all to take 300 damage per second. Using my math, and taking Lokarr’s base damages in account, there’s no way he would not take 2000 damage per hit. Also, low DA, which is around 2078 (because of Lokarr’s reductions) he should get critted multiple times. Instead, he just takes around 300 damage per second (not per hit) when he should take way, way more damage and also get critted.

So basically, unless someone explains exactly why doesn’t he take damage, this build can be considered a cheat build.

Fun fact: considering Lokarr spwned 3 Wind Devils, and hits you only with one auto attack beam, he deals 685 physical damage, 1874 fire damage, 1053 lightning damage, 556 burn damage per second and 9% of your HP. Literally 4168 base damage (therefore no % bonuses added) and 9% of your HP, for a total of 5068 mixed damage if the 9% HP is just 900 damage. And he reduced that to about 300, heck, let’s say to 1k, 80% damage reduction…? He could at max reduce it to 318,58 + 179,01 + 94,52 + 9% HP (so let’s say 900) = 1167,7669 if we add Aura of Censure to that (base damage per second (physical is fully mitigated by only armor). Now add two more auto attack beams to that (because I counted only one). So, 1100 damage per second. Yeah, not much. Add crits to that. 1650. Okay, now add other skills to that and damage bonuses. I don’t think this build is clean.

No , the build is fine, the video is to be explained, thats a difference dude!

Don’t know why you still don’t understand Strigvir’s math even after he explained where the numbers came from. You should try showing your math too if you believe your calculations are correct.

You have a point about crits but as someone has pointed out in another post here, these speedkill videos are usually handpicked, especially MQ ones where one unlucky shot can kill you. Maybe Lokatt can crit you everytime in one run, but there will be a time where he won’t crit. 2k DA should be around 20% chance of crit (correct me, didn’t compute this) which isn’t really a majority of times, amirite?

FIGHT! FIGHT! FIGHT!

Entertain your sire, peasants. Grabs popcorn

Read this:

and now do some math, adding my calculations to that, it gives me 5068 - 4620 = 448 BASE damage. So, add % bonuses to that. And it’s still only one beam of his auto attack and three wind Devils. On the video, he is meleeing Lokarr and actually gets hit by all 3 beams. So, he would take at least 600 damage per second with only auto attack and 3 wind devils, and on the video there are at least 4 winds. But, there’s still a but. In Strigvir’s math we also mitigate non-existent physical damage. Lokarr hits 685 physical damage per beam of his auto attack, so we have to add back 745 damage, because 2800 physical damage reduction - (685*3 = 2055) = 0 (armor doesn’t affect any other damage type but physical damage). So, back in my math, it gave me 448+745 = 1 193 damage per second, which is, again, only 3 Wind Devils and one beam of Lokarr’s auto attack.

I’m too stupid and/or lazy to bother figuring this out. A quick 'n ez litmus test:

GDstash an exact build --> Video record lokarr fight.

I would do it, but I can’t be fudged to open his stupid portal.

EDIT: On closer inspection of his build, and based on COMPLETE SPECULATION on my part, I’m inclined to believe user_name_01. Lmao - he doesn’t even have flashbang.

2nd EDIT: Does anyone know if lokarr can debuff your DA? I know he shits on your res - which in and of itself is a red flag to me.

As far as I’m aware, it would be something like this:

685 Physical Damage
Absorbed by armour entirely I think?

1874 Fire Damage
(1874 * 0.79 * 0.17) - 280 = -28.3218

0.79: 21% reduced target’s damage (Aura of Censure)
0.17: 83% Fire Resistance
280: Damage Absorption (Inquisitor Seal)

556 Burn/s
(556 * 0.79 * 0.17) - 280 = -205.3292

0.79: 21% reduced target’s damage (Aura of Censure)
0.17: 83% Fire Resistance
280: Damage Absorption (Inquisitor Seal)

1053 Lightning Damage
(1053 * 0.79 * 0.17) - 280 = -138.5821

0.79: 21% reduced target’s damage (Aura of Censure)
0.17: 83% Lightning Resistance
280: Damage Absorption (Inquisitor Seal)

9% reduced health
((11454 * 0.09) * 0.79) - 280 = 534.3794
11454: Maximum health
0.09: 9% reduced health
0.79: 21% reduced target’s damage (Aura of Censure)
280: Damage Absorption (Inquisitor Seal)

Really highlights how strong flat damage absorption is as it comes last in the order of defense.

That said though, with how low DA he has, I imagine he should probably be taking substantially more from being crit unless he’s leeching it all back immediately. No way to really tell from the recording how much damage he’s taking behind the scenes unfortunately.

Meaning no offense baka, but doesn’t Lokarr reduce your res by 30%? I feel like the calculations being used here are ignoring the debuffs.

I’m looking at his grimtools from the first post and he has 80% overcap on Fire and 78% overcap on Lightning which should counteract that I think.

The only thing I’m uncertain on with damage calculations is how Physical is handled as I get the feeling it’s more threatening in game than what calculations like mine would suggest :stuck_out_tongue:

Touche, sir. Touche.

Still though. Something seems fishy.

And now I can easily say that this build is not cheated because you really explained it well. And I also forgot about Inquisitor Seal, and you pointed that out. I actually thought Seal takes effect at the beginning, but, apparently, I was wrong. So the fact that he takes about 300 damage per hit is true, but only with these instances I pointed out (still should lose some more HP because of the spam Lokarr sends, but idk, ADCtH might heal him before another instance of damage, so this proves me wrong.

The issue is, this build has overcapped resists, which do nothing but increase Lokarr’s physical damage by 27% (he has 3% physical resist), which will be mitigated by armor anyway.

Okay, since I already stated my thing about crits, let’s ignore DA in this calc. As per Grimtools: Lokarr’s Autoattack has:

3 Projectile(s)
100% Chance to pass through Enemies
0.1 Meter Radius
15% Weapon Damage
607 Physical Damage
549 Fire Damage
9% Reduction to Enemy’s Health
336 Reduced target’s Defensive Ability for 3 Seconds

The relevant parts there are the weapon damage, phys and fire. With all Lokarr buffs activated, this will amount to around 1200 fire, 2161 phys (at 98% damage mod). With 21% reduction form censure, you get: 1707 phys, 948 fire. The build has 2500 armor, so all physical is null even without factoring phys res. Total fire incoming is at 948(0.17) = 161 fire damage at 83% resistance. Seal has 280 absorb, so you end up not taking any damage. Even the shotgun effect is useless cause the absorb works per hit, meaning each projectile gets absorbed fully by seal.

Let’s look at Lokarr’s strongest attack:

Flame Breath
The mask allows you to breathe fire.
10 Meter Range
40% Weapon Damage
555-1295 Fire Damage
925 Burn Damage over 5 Seconds
40 Reduced target’s Resistances for 5 Seconds

Here, fire RR is useless, the build has more than 40 overcap on fire. phys res goes down to -37%. Incoming damage from Lokarr before reductions assuming highrolls is at 1407 phys, 2564 fire. Damage after censure and resists: phys = 1407(0.79)(1.37) = 1523 phys, still null because armor. fire = 25640.790.17 = 344 fire. Burn damage will be at 366.3 per second (325*1.98/5), so you get 344-280 = 64 fire damage and 366.3-280 = 86.4 burn damage per second, cause dots are applied separately from flat damage, so it’s also absorbed separately by seal, that’s why seal is so potent against dots.

All of the wind devils attacks are weaker than the above. WD only has 6% damage mods to fire and lightning, with it’s strongest attack dealing 580fire/580 lightning base. they don’t even compare to Lokarr.

Also, Lokarr has other attacks that can deal shit but all of them are calculated and absorbed separately, so these are all weak to seal. The only real thing that can hurt you here is the health reduction, which shouldn’t deal as much as 2k based on Baka’s calculations.

My math may be a bit off cause I’m sleepy, but I doubt a 5% error can make 64 damage jump to 2k.

Is Physical resistance effected by x Reduced target’s Resistances? I thought it was only specifically by x Reduced target’s Physical Resistance (i.e. Carniverous Plants) or -x% Physical Resistance (i.e. Moosilauke). Maiden does reduced Armour as well which also effects Physical damage taken.

It should, shouldn’t it?

Well if it doesn’t then it’s better defenses :p. Though I think it should cause Break Morale exists and I doubt Crate would code Break Morale as a special case.

Thinking about player abilities/effects like Agonizing Flames/Acid Spray/Black Star of Deceit being reduced target’s resistance now, it probably works the same for enemies as well so my question is pointless.

yep, both AoC and seal flat DR are pretty insane in combination and for what they provide, not only defensively. Inquis really raised the bar.

I imagine that with a bit of juggling, various combos of weapons could see similar results. (might need a bit more DA for the [slower and safe] fast kill with one-hand melee, perhaps). Although I haven’t looked at what items would fit in with that prediction, so …could be off on that.

Nice no-MI setup.

A few questions for you guys.

A few pages back someone suggested swapping in a different helm, and got a reply of “And give up the 4-set bonus?!!!”

I thought to myself, but the build isn’t using Blitz or Forcewave. Then just now I saw that there’s the proc AoE skill in there too, THAT is the 4-set bonus we’re looking for, correct?

Another question is, OP is using Fiend with it’s Flame Torrent proc. But two people who’ve posted their versions in the following pages, both of them are not speccing into Fiend. Is it just less effective than everything else and you’re better off picking up other Devotions, or just not as useful at high levels?

Another one is more technical, and hopefully I will phrase it correctly. With having different on-default-attack procs amount to 100% uptime, and having different constellations tied to them, the actual default attack STILL procs a constellation, right? Say flame torrent and meteor shower and such tied to bursting rounds and the other procs that all add up to 100%, and Eldritch fire tied to firestrike itself, eldritch fire still procs?

And lastly, (thanks for sticking with me on all this), all 3 grimtools builds that are linked to in this thread, ALL of the attributes are dumped into Physique. Does that mean that you can somehow have enough Cunning through Masteries and Devotions and such to be able to equip all guns along the way? Or do you still need to spec some in Cunning while leveling and then later spec out of it once you get all devotions and correct equipment?

Any and all answers would be greatly appreciated.