[1.0.5.1] S&B Cold Infiltrator - Rune of Hagarrd Frostburn Tank

Thank you very much. I was talking about this RoH tooltip where we can see damage number https://imgur.com/a/lvlMfvU. Is this the number we are trying to improve essentially or its not “correct” number and the real one is hidden like you said?

Also, I get that the Lethal Assault proc is important, but considering the cooldown of RoH + arming time, wouldnt it be better to max ABB and do damage meanwhile rather than just waiting till RoH comes off cooldown? Especially since this doesnt seems like typical rune build when u lay rune and then just kite all the time (at least not judging from the OPs gameplay). Or is the damage from maxed out ABB just that low so its not worth putting points into it?

So about the weapons, since I only have Beacon but not Crescent Moon, what would be 2nd best choice here? Chillflame Evoker? Also, blue Alkamos rings usable here, or just purple?

Yes, in the skill tab it is shown correctly. However, you must know, partial conversions are not shown in skill tab, so you won’t see Pierce->Cold conversion, while it is actually applied.

Compared to RoH godlike damage (it can explode up to 2 million damage per rune), any skill points invested into ABB are waste of skill points, not worth it. It is better to support Rune somehow.

About the weapons - you can try as you like, builds are not carved in stone. Both Chillflame Evoker and Crescent Moon are great. Blue Alkamos rings can be used too, and they provide better OA bonuses, but violet ones are better due to conversion. You can also use Band of the Eternal Haunt for additional cold RR.

By partial conversion I assume you mean “XX% of piercing damage converted to cold damage”, for example? Question: If any item gives the conversion, lets say Hagarrad gloves give 25% pierce to cold, does this mean that 25% of ALL piercing damage you deal is converted to cold damage? So in theory, if you achieve 100% conversion from multiple items from pierce to cold, you wont deal any piercing damage and all will be converted to cold, right? But there is actual no way to see the conversion stats anywhere, so we have to count it manually, correct?

edit: So from the RoH tooltip, if it deals lets say 8K cold damage and 3K pierce damage, if we have overall 50% conversion from pierce to cold, then 1.5 K dps will remain pierce and the other 1.5 K dps will be cold, but before applying bonus % cold damage from all the gear we have?

Yes on all positions.
Mythical Silver Sentinel’s mask gives 25%, gloves give 25%, Alkamos violet rings give 2x15%. With good rolls you can achieve 90-95%. However, it is not displayed in the skill tab and we need to count it manually.

Full skill conversion, however, is displayed in skill tab. For example, Myth. Voidsteel Gauntlets, if you wear them, convert all physical damage on Cadence to Chaos, and it is displayed directly in skill tab.

Thanks. One more question. That RoH tooltip we can see, 8K+3K dps, this is just base damage that skill deals on lvl 26 BEFORE the % of cold damage is applied, right? So the real DPS will be that 8K multiplied by 2 000%, if we have overall 2 000% bonus to cold damage? Also, if an items gives 1 600 damage to RoH, its actually not displayed in the tooltip?

In-game tooltip displays damage After applying all % bonuses. If some item gives 1600 damage to RoH, it’s counted after % bonuses too. You can see it in grimtools, grimtools always displays added damage before % bonuses, and in fact Crescent moon adds 60 flat cold damage to Rune. It’s not displayed in the in-game tooltip but is displayed in grimtools.

But don’t be fooled with such low(?) damage. It is counted per projectile, and Hagarrad is a shotgun skill that can burst 10 projectiles into enemy’s belly.

Thank you very much man, this has been super helpful :slight_smile: I have ranged purifier and ultos conjurer and gearing them is just super straight forward, whereas those caster builds are a bit trickier.

Hope that helps :wink:

Btw completely off topic, but you seems like super knowledgeable guy, so Ill ask. If I browse forum and see all those “Stonehide w/e pants of Kings” that apparently almost everyone has, I assume its created in GDstash? Ive been trying to craft Stonehide Stoneplate Greaves of Kings and after prolly 10 000 tries orso, still no luck (I am save-scumming, there is no chance in hell I would acquire billions of gold for this). And this is craftable item, what is the actual chance to drop MI like this?

Boots like that are super rare, but not impossible to get. I spent about 2 weeks of save-scumming and crafting to get 5 pairs of boots: Stonehide, Thunderstruck … of Kings, of Survival, and Thunderstruck … of Arcane Winds. From that point, I use only that pairs if I need them =)

Other story on pants. The best place to get green pants is Gladiator crucible. I live in Crucible starting from New Year, and I have a huge collection of good rare pants of all sorts, so I just choose what I want.

So the chance to actually get “Stonehide w/e MI pants of Kings” is higher than the Stoneplate greaves for example? I mean its double rare affix, and maybe Ive been extremely unlucky, but didnt get one from around 10 000 tries, but is the chance to get double rare affix like that increased in Crucible?

Chances are covered in the depths of the game engine, but from my experience - everything is possible.

Hey there,
mind if I bother you a little longer? You seem to know a lot about this build:) I am doing some testing atm and it seems that the Grimtools is not displaying the added bonuses correctly. For example if I equip/unequip any items, Grimtools is still showing the same base number in RoH tooltip (410 pierce, 475 cold damage).

I understand that in game tooltip shows the RoH damage AFTER the bonuses are applied, but this apparently excludes the bonuses from items that gives direct damage to RoH like Crescent Moon or Starfury Emerald, right? Because when I test this in game, let say the tooltip shows 14 300 dps with Starfury Emerald (which gives 2K damage to RoH), but when I use just any other amulet that gives similar cold % bonus like Starfury Emerald, tooltip shows almost identical damage despite the fact that the other amulet doesnt directly add flat damage bonus to the RoH. Is this a bug or its working as intended? Is the flat damage bonus not reflected in the tooltip?

Also, do you know whether the bonuses stack? Like if Crescent Moon adds +60 base damage to RoH and Starfury Emerald +80, will you get 140 base bonus, or do the bonuses overwrite each other?

thank you very much

Hi again :slight_smile:

Yes, grimtools works little broken with certain skills and not display bonuses, but every bonus is added correctly in fact. Every item bonus added by Crescent Moon, SF Emerald is stacked, so you achieve 140.

“Is the flat damage bonus not reflected in the tooltip?”
Yes.

I dont have the Mageslayer protector amulet and the Starfury Emerald is incredible, so I would like to use it. The problem is I wont have RoH maxed out that way (maxing it out to lvl 26 is crucial I assume). So basically I have two options.

  1. Keep the Starfury Emerald, but replace the Spellbreaker Waistguard with Scales of Beronath to max out the RoH (lose frostburn damage and some OA, instead of +1 to Nightblade I get +1 to Inquisitor).
  2. Keep Spellbreaker Waistguard, but replace the amulet with Runefathers gem (basically +1 to all skills, but I would lose the flat and CD bonus to RoH, OA and DA).

or just use Starfury and Spellbreaker, but then only 25 RoH:(

What would you say is better choice?

I tried to do some damage test and downloaded the Grim Dawn damage utility. Was testing it on dummy, but pretty inconclusive results.

Here is my build for reference https://www.grimtools.com/calc/gZwgoYzZ

I really wanted to get the Leviathan (worth it?), so the devotions are a little different. Also, how important is to have 100% armor absorption? I have 92% atm, should I replace Chains of Oleron with another Living armor? (this is something Ive been actually wondering about in all my builds). Please if you see anything that I could improve, just say, I would appreciate it:)

thanks

Builds are not carved in stone, you can do it as you wish.
Test the effectiveness of your choices in Crucible or against bosses you think are hard, compare your results with the best ones and extract the recipes of success from other’s builds.

With this build it’s probably better going at Crabcakes’ devotion route, it provides strong defensive bonuses and damage loss is not so big. Leviathan forces you to get the things you don’t really need like Empty Throne. Crabcakes have 700 more DA and 200 more OA which is Huge difference in Crucible.

Armor absorption should always be 100%, but you may not apply this rule if your character kills everything fast enough to not receive significant damage.

And at last, there is this thread if you need some equipment but don’t have it, people share items in this thread =)

Well, you have pretty much the same DA as me (with Aizarincu), albeit a lot more OA and you said its pretty easy to clear the crucible, so is this insane amount of DA (4K orso) rly needed?

Empty Throne isnt that bad , at least the stun reduction is quite useful. The reason I chose that is that I find the Solemn Watcher just horrible constelation (1 good node, 1 average and 3 nodes completely wasted). Its a shame there is no efficient way to pick both Bards Harp and Leviathan:(

Also about the trading, I am coming from PoE aka Path of Trading and I would like to keep this completely self found. Dont get me wrong, PoE is great game, but its refreshing to just play self found for a while. Besides its not that hard to get most of the BiS items here unlike in PoE where ure forced to trade for it. I think Ive found like maybe 70-80% of all legendaries and epics, just the Mageslayer protector is avoiding me. If I rly needed it I would just add it through Gdstash, but thats not my style xD

edit: so after trying the same devotions as Crabcakes I gained around 800 HP, 300 armor, 0 OA, 300 DA and lost 1K damage from RoH, big chunk of Frostburn damage and obviously the Whirpool proc. I guess the huge DA boost comes from Bards Harp, but thats up less than 1/2 of the time. My base DA is just 300 less with Leviathan. Not sure which devotion setup is better.

DA is not needed, but it removes the edge from your neck allowing to play more recklessly and even facetank a bit. If you feel unsafe, raise DA to hardcap, and the opposite works: if you can successfully complete without high DA, drop it. Amount of DA needed for particular character depends on the playstile and skill.

Solemn Watcher is a good constellation, its last node gives 5% DA (big boost), Obelisk of Menhir side node also gives 5%, Harp gives 110 flat DA, Stalwart ring of Readiness gives 5% and 58 flat. Stacking DA like that gives you huge amount of DA.

There’s only one way to judge which devotion route is better - to test it =)

Thanks for answering all those questions veretragna, I’ve been super busy at work and have hardly been playing the last month or so. As for the devotions route I did try several ways of getting leviathan and they all fell behind the route I’m using performance wise. If you find a route using it that you enjoy playing though, then by all means go for it.

Hey there,
I am still experimenting with both devotion setups. I cleared 150 with the leviathan route https://www.grimtools.com/calc/q2MD3l4N on my very first try, got bursted by Iron Maiden on my second though:(

I am not really looking for 170 clearing, its just too stressful for me lol. Would you say, if I want to stay at 150, that the Leviathan route would be good enough for speedy runs, or its not defensive enough even for those waves?

Also what do you think about Starfury Emerald/Runebinders Gem? Those amulets have such incredible stats for this build + the RoH modifiers, they seem better than Mageslayer protector to me, but problem is we need to take Scales of Beronath to max the RoH.