[1.0.6.0]A Blood Knight never dies - 150-170 Galdiator 11 min

Is TD that important? I get it for MoT, but could a swap between TD and Stone Form work? Last time I tried Stone Form it was way too good to pass :frowning:

How about to take Oklaine and Lion instead of Crane and Scholar’s Light with help of that one Wendigo node?

TD is also good for pet recasting in hardest crucible waves, since it tends to die sometimes in wave 170 with nasty mutators.

I had an old Death Knight that I was trying to make pets work with (spoiler alert: it doesn’t), so I respecced the Skeleton Summoner into this. It’s certainly a handful timing up your TDs so that they can get the maximum benefit (Overguard, MoT, and I changed your weapon component from Seal of Blight to Haunted Steel for more LifeSteal), but I can’t say enough how much I love this build. It’s a true Death Knight Tank plus the pets help quite a bit. They die quickly if you bring them headfirst into AoE pools, but with smart positioning, you can keep them alive.

I’ve only been doing Crucible 100-150 because I wanted to get a good feel of this build first before trying the higher waves (and so I can get the Blitzing into Zantarin shotguns out of my system before losing it on Wave 170). Unfortunately, my game has some sort of nasty bug where my character is permanently soft-locked if I get hit by some sort of Lightning stun or something. After the 3-4th time this happened I went and verified my game files so hopefully that fixes it. Good news is that I somehow took out half of Zantarin’s HP and beat the Wave I was on while I was softlocked and completely incapable of doing anything (I guess Counterstrike made all the difference), so you can put that as a build feature.

I’m having a lot of fun with this build, a few 100-150 runs to get acclimated then I’ll try to test my skills at 150-170. Keeping Overguard up to get your Stun Resistance taken care of is a must, so if anything else, timing your Overguards and TD is imperative. Great build, Superfluff!

Yep yep, jov already mentioned it. I made it vitality standard but opited lantern so that best:).

@powerofmediocrity - thank you. I think you can do it without haunted steel as the build already insta heals you:p

I am trying to develop a wps centric setup plus Stone Form without losing too much from your initial build.
https://www.grimtools.com/calc/1NXyy8P2

Did I just make your build worse or it has some potential?

Also, since Stone Form has 15 meter radius it should affect summons?

You will do less damage. That weapon needs a good form of auto attack to shine, hopefully FG will give us one.

You don’t need stone form and pets are tough, heck if you want a fun twist for your army get Revenant! Bind them to ill omen and have yourself a neat army

Angrim or duncan?

Angrim for Increased Armor and %Physique bonuses

or crits :slight_smile:

Kymons or deaths vigil?

Or can you just choose deaths as a necro? Or have I done something wrong?

whatever you want

Been reseting the vendor in Steelcap district. Is that the only way to get the shield?

If RNG gods aint with me, what other shield could I use?

Any set working with this build if dont have that BK set?

Here’s my respect to my alltime favourite BDer