He wrote " Now you can pump brute force 1 point per level and 2 points in mastery until you reach exclusive."
Thanks you! ^^
how much hp you guys got after the patch. ?
I have other devotions now like Ulzaad so itās hard to tell
showoff:p
seriously I did not change my setup since pre 1.0.7 and now i got 4k hp buff, like what??:eek:
Stats;)
Cunning/spirit give hp now
can you post now ur fg setup?
yes you right fluffy. and boy this build got very little hp buff so ignore my previous post as I was reading stats wrong:mad:
I cant wait to see the real "avenger"build from you. Oathkeeper plus inquisitor for the win:cool:
Itās not gonna be Archon thatās for sure. I find Warder far more versatile and stable. Archon needs a bit more work on this set imo
PS: youāll get just ONE Paladin from me you hear? Just one
With Forgotten Gods around the corner i thought if it would be good to change something about the build:
https://www.grimtools.com/calc/4VxgBl52
Dropped Crab (iām not sure how important it is) and wraith + some hp to get Ulzaad and some stun + slow resistance. Sadly i had to drop 1 point in Oleron. Not sure if this is better. What do you think?
Looking forward to play this build with FG and I havenāt followed the last changesā¦ Is this build still strong?
Inviato dal mio ANE-LX1 utilizzando Tapatalk
Yesterday this build (from the OP) cleared 150-170 +Extra w/o banners and with buffs two times in a row. Gladly, all these nerfs missed Avenger.
Good to know, I enjoyed the build very much! Same devotions and skill setup of the first thread, right?
Inviato dal mio ANE-LX1 utilizzando Tapatalk
Crabās āshellā is a pretty decent proc and the constellation as a whole does help both defensively and offensively. But iām sure that the new devotion setup that weāll see soon enough is closer to the one you posted. You can drop % phys damage node from Dire Bear to get the top node in Oleron, it doesnāt affect the setup and it would be a noticeable improvement, IMO. Then again, you can ditch Bear altogether and give up on the top node in Oleron and get Arzakaa as a bonus.
I think i will try this configuration:
https://www.grimtools.com/calc/p2535myZ
i bind Azrakaa proc to Savagery, but iām not sure to what iām binding Blind fury now. Maybe instead of sailorās guide one should use panther for extra % crit dmg and OA.
This build seems easy to play, maybe trying it in FG
btw is this build updated for fg?
my not so hardline/scientific dummy testing:
(assassinās mark always on doomforce)
blind fury - savagery, shifting sands - devouring swarm = 36s
blind fury - upheval, shifting sands - savagery = 33s
blind fury - savagery, shifting sands - upheval = 30 s
Nothing else really spams blind fury or shifting sands quick enough imo.
Edit: its early so correct me if Iām wrong, but putting shifting sands on upheval gives it a 10% proc chance per attack, right?
This is one of my main builds. How do you like the changes youāve done to it? Shifting sands that much better?
Iām not Superfluff, but the Avengerās set did get buffed in 1.1.4.0, and Iām pretty sure that some iteration of this is still pretty viableā¦
Judging by the GT link in the OP, he doesnāt seem to play/update this build anymore, though; so you might have to do some amount of adjustments yourself (probably starting with the class combo: since this buildās publishment, the core set got tailored more towards Archons ā who should deal a bit more dmg than Warders due to Celestial Presence etc.)
That being said, for at least main campain & roguelike dungeons this setup should still be fine, too ā and definitely fun to play