[1.0.6.0] Nature's Avenger - A Phys/IT Titan - the 2h reign begins - Gladiator 150-170 in 11 min

He wrote " Now you can pump brute force 1 point per level and 2 points in mastery until you reach exclusive."

Thanks you! ^^

how much hp you guys got after the patch. ?

I have other devotions now like Ulzaad so it’s hard to tell

showoff:p

seriously I did not change my setup since pre 1.0.7 and now i got 4k hp buff, like what??:eek:

Stats;)

Cunning/spirit give hp now

can you post now ur fg setup? :stuck_out_tongue:

yes you right fluffy. and boy this build got very little hp buff so ignore my previous post as I was reading stats wrong:mad:

I cant wait to see the real "avenger"build from you. Oathkeeper plus inquisitor for the win:cool:

It’s not gonna be Archon that’s for sure. I find Warder far more versatile and stable. Archon needs a bit more work on this set imo

PS: you’ll get just ONE Paladin from me you hear? Just one

With Forgotten Gods around the corner i thought if it would be good to change something about the build:

https://www.grimtools.com/calc/4VxgBl52

Dropped Crab (i’m not sure how important it is) and wraith + some hp to get Ulzaad and some stun + slow resistance. Sadly i had to drop 1 point in Oleron. Not sure if this is better. What do you think?

Looking forward to play this build with FG and I haven’t followed the last changes… Is this build still strong?

Inviato dal mio ANE-LX1 utilizzando Tapatalk

Yesterday this build (from the OP) cleared 150-170 +Extra w/o banners and with buffs two times in a row. Gladly, all these nerfs missed Avenger.

Good to know, I enjoyed the build very much! Same devotions and skill setup of the first thread, right?

Inviato dal mio ANE-LX1 utilizzando Tapatalk

Crab’s ā€œshellā€ is a pretty decent proc and the constellation as a whole does help both defensively and offensively. But i’m sure that the new devotion setup that we’ll see soon enough is closer to the one you posted. You can drop % phys damage node from Dire Bear to get the top node in Oleron, it doesn’t affect the setup and it would be a noticeable improvement, IMO. Then again, you can ditch Bear altogether and give up on the top node in Oleron and get Arzakaa as a bonus.

I think i will try this configuration:

https://www.grimtools.com/calc/p2535myZ

i bind Azrakaa proc to Savagery, but i’m not sure to what i’m binding Blind fury now. Maybe instead of sailor’s guide one should use panther for extra % crit dmg and OA.

This build seems easy to play, maybe trying it in FG
btw is this build updated for fg?

my not so hardline/scientific dummy testing:

(assassin’s mark always on doomforce)

blind fury - savagery, shifting sands - devouring swarm = 36s
blind fury - upheval, shifting sands - savagery = 33s
blind fury - savagery, shifting sands - upheval = 30 s

Nothing else really spams blind fury or shifting sands quick enough imo.

Edit: its early so correct me if I’m wrong, but putting shifting sands on upheval gives it a 10% proc chance per attack, right?

This is one of my main builds. How do you like the changes you’ve done to it? Shifting sands that much better?

@Superfluff, is this viable in 1.1.1.4?

I’m not Superfluff, but the Avenger’s set did get buffed in 1.1.4.0, and I’m pretty sure that some iteration of this is still pretty viable…

Judging by the GT link in the OP, he doesn’t seem to play/update this build anymore, though; so you might have to do some amount of adjustments yourself (probably starting with the class combo: since this build’s publishment, the core set got tailored more towards Archons – who should deal a bit more dmg than Warders due to Celestial Presence etc.)

That being said, for at least main campain & roguelike dungeons this setup should still be fine, too – and definitely fun to play :wink:

Thanks for the reply @Cinder.