I have been playing exclusively GD for two months already, half of this time playing a Spellbinder, and I think it’s about time to introduce myself on this forum by posting two pretty much decent Spellbinder builds - anti-superboss one and anti-trash (i.e. Cricible) one.
- Anti-boss build (anti-Ravager, more specifically).
(self-buffed + potions)
Damage: Aether
Active Skills: Callidor's Tempest (untransmuted), Devastation, Sacred Strike (component), Haunt (relic), Siphon Souls, Ill Omen, Mirror of Ereoctes, Mark of Torment, Clairvoyance (set bonus).
Passive Skills: Reckless Power, Spectral Binding, Iskandra's Elemental Exchange, Maiven's Sphere of Protection.
WPS Skills: none
This build kills Ravager of Flesh in 2:57. Well, I know that Vindicator kills Ravager even faster… but, as far as I know, so far nobody have killed it using Arcanist-based spells faster than this (correct me if I’m wrong).
Why does this build rock so much against superbosses? First, it has absolutely stable cycle of protection: 6s Ishtak + 3s Ereoctes + 5s Torment; former two have cooldown of 14,2s, so basically they cover 98,6% of fight time. Second, there are two more layers of protection: 27% damage reduction of Ill Omen + 22% permanent damage absorption from Maiven (oh, and 1500 armor with 100% absorption + 7% physical resistance help as well). Added together, these layers let you do the thing more suited for metal soldiers with shields: stand still and facetank boss for the whole fight as mage. Third, this build can have 90-100% Fire and Chaos damage converted to Aether (which grants LOTS of bonus Aether damage from Fabric of Reality and Fiend). Fourth, this build has total 39 (Spectral Wrath) + 35 (Widow) + 18 (Sacred Strike) + 15 (relic) + 15 (ring) + 10 (Agrivix bonus on Siphon) = 132 RR to Aether, which drains Ravager’s resistance down to a deep negative value. Well, not really 100% of uptime: Sacred Strike has just 85% chance to activate Widow - however, usually people put Widow on some kind of DoT, which grants just 66% uptime of the bomb. Add 8% RR to Life Leech from relic (basically, 1,8x more Life Leech than without it), and you get my point. Oh, and I could not care less about RRs to other types of damage, as 97% of my char’s damage is Aether. Note that this build has no Hourglass (which is just loved by many spellbinders): it grants great boost to Devastation, but the latter is not that good against a single target (about 60% of its meteors simply miss) - that’s why I chose underrated Spear instead.
But, of course, a build without Hourglass won’t do much at the Crucible, so there is…
- Crucible build.
(self-buffed + all blessings, no potions)
Damage: Aether
Active Skills: Callidor's Tempest (untransmuted), Reap Spirit, Devastation, Haunt (relic), Siphon Souls, Ill Omen, Mirror of Ereoctes, Clairvoyance (set bonus).
Passive Skills: Star Pact, Spectral Binding, Iskandra's Elemental Exchange, Maiven's Sphere of Protection, Arcane Resonance (component), Whirling Blades (component).
WPS Skills: none
To be honest: this build IS dangerous - there is no Mark of Torment and no Nullification, rather low defense with minimal investment in Siphon Souls - just -119 total to enemy’s OA (well, -284 with Widow and Seal of Annihilation, but you can’t really count on the latter two having 100% uptime). Careful ones can easily drop Imp and replace it with Solemn Watcher (all you need about defense); though, this build as it is clears glad Crucible 150-170 in 7:59. Well, not some alltime high, I guess… but still - it allows you to accept ALL blessings and then clear arena trice before they wear off, fully regaining all Tributes spent. I think it’s good enough - I’m not an arena pro after all, I prefer celestial benchmarks.
Thanks for inspiration and advices during polishing of these builds go to Deimos and Polo4ka - but, well, these are users of another GD forum (Russian one). Or maybe this forum too, who knows? hehe