True. Which, still, means 0,52^4 = 0,073% chance that you won’t get new mine while previous one is on, or 92,7% RR uptime. 5% more uptime, but at the cost of casting the debuff more often (I cast Omen once per 5s or so - to make sure boss is 100% weakened - but you will have to recast Earth once every 3,6s or so). Also, you will need more skill points (1 into Earth + 12 into Decay), while I need just 10 into Omen - to receive less effect than me (eq gives +4 to Omen, which results in 27% total dmg reduction, but just +2 to Earth and Decay, which gives 26% reduction). Well ok, Decay protects from all kinds of damage, so the latter argument might be moot… still 3 points into debuff is 3 less points into either Inferno or Elemental Balance. Maybe you are right, and maybe not… I’d say these are interchangeable options.
Though, any way you can’t throw away Sacred (because of RR), so why not use it as activator as well?
Dude, you’ve got 4 (!) targets there! You can’t expect as much while having just a single target (superboss).
Well, there is a major problem with crucible… it’s not as much about math and build as about tactics and reactions. I.e. not as much about brain as about spinal cord. The latter is not my strong side, I admit, so I don’t use arena as a build testing platform. I use it to farm eq only hehe. But even then sometimes it’s worse than campaign… for example, I’ve killed Anasteria during 169th wave hundreds of times, yet haven’t got her hood. NEITHER hood, not even blue one! Either “designed” 6% drop chance does not work there, or American random is just so much evil random
I can add: this is a kill which requires almost 100% skill abstraction. I.e. it’s your character fighting, not you (as it SHOULD be in any 100% RPG, IMHO). With a decent set of macro bindings it’s your build that matters - not your ability to press buttons. So, I think, this is better way to test builds than Crucible: you can borrow someone’s build and enhance it with your skill, you can’t borrow someone’s skill, can you?
Indeed - told you, math is my preferred language! Though, problem is: Ravager has 103% resistances So, even in case we assume that I have RR set described in the start post (39 (Spectral Wrath) + 35 (Widow) + 18 (Sacred Strike) + 15 (relic) + 15 (ring) + 10 (Agrivix bonus on Siphon)) 100% up (which is not true because Widow does not have 100% activator, and ring RR needs some 10 hits at average to be reactivated again), it’s going to be difference between 103-114 = -11% (without Sacred) and -29% (with Sacred). This basically means Sacred still adds 129/111 = 16,2% bonus damage: definitely not a thing to throw away easily, eh? In reality it’s going to grant you even higher bonus (because of Widow having just 87,6% uptime and ring RR having about 75% uptime).
We have a saying here, which could be translated like “don’t die before death actually comes”. Let’s wait till addon is released - maybe it won’t be as bad as you think.