Ravager has just a big model, but its radius is 0,7 (dummy has 0,5). Not that much of difference.
Now take into account this fact: my full combat cycle against Ravager is 13,5s. It includes 4 Sacreds (350ms each), 2 Haunts (250ms each), 2 Siphons (250ms each), 3 Ill Omens (250ms each), Devastation (300ms), Mirror (250ms) and Mark (250ms). The rest is filled with Callidor (250ms each). I.e. almost 4s are occupied with support spells, while the rest 9,5s let me cast 38 Callidors. In case you replace Ill Omen with Earth, you not just lose 3 skill points, but you will have to cast it 4 times - i.e. you lose one extra Callidor, or 1/38 (2,6%) dps. Does it really worth 5% increase of a single RR uptime? I don’t think so. Widow is, roughly, +35% dps; 5% of it is just 1,75% dps.
I was playing less than month (well, 10-12 hours a day, but still) when I’ve completed Crucible 170 for the first time… but it required 50 days to kill Ravager (the first kill took 5:44 min, hehe). Tell me about relative difficulty
Then let’s just stop this discussion - it’s pointless.
Yes I’ll replace boots with another instance of Stoneplate Greaves (I’ve created several hundreds of them, about 30 of which had decent green+yellow affixes, stun resist including) - so I can replace them anytime. Summoned mobs can simply be ignored - they don’t do any real damage (taking into account my absorbs and life leech). Geez, are you doing to tell me that Avatar + his summons together do more dps than Ravager? Lol.
An achievement of killing Ravager, obviously? Everyone does it differently, everyone uses his strong sides. You strong side is reflexes, mine - build construction and scripting. What does make you think that your strong sides are better than mine?
Fine, then take your best char, throw in any potions you find suitable, use your insane skills to compensate lack of macro, and kill Ravager faster than me. You do too much of talking, but too little of real demonstration of power.
YES! Yes, please, please, remove it, remove it for good! I’m sooooooooooooo tired of “A” in CRPG genre names… and I really really filled with nostalgia for good old turn-based pure RPGs where your reflexes meant NOTHING, while building your character(s) was everything!